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Melissa

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Melissa (Melissa Hicks) — SSR pilot, role Machinist (Mechanic). Machinist, best PvE healer.

Talents

Sentinel Ward rank 0–2

After performing active repairs, applies Regular Repair II to the target. Can trigger 2 times. Lasts for 2 turns.

Sentinel Ward rank 3–5 (enhanced)

After performing active repairs, applies Regular Repair II to the target. Can trigger 2 times. Lasts for 2 turns.
Additionally, after executing a single-target repair skill, applies Magnetized Repair to the target. Can trigger 1 time. Lasts for 2 turns.

Build

Skill Sets

OrderSkillDescription
1st priority
Full-Line Maintenance
Command
AP 5 Restores HP equal to 1.75x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. Also, restores the same amount of HP to 2 allies with the lowest HP percentage, repairs 1 destroyed part, and triggers the Sentinel Ward effect.
2nd priority
Wide-Range Repair
Command
AP 3 Restores the HP of all allies within the selected 2-tile diamond area. Repair amount is equal to 1.0x Manipulator Repair AMT. Can repair 1 destroyed part.
3rd priority
one of 2
Repair Synergy
Command
AP 4 Restores HP equal to 1.6x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. Also, restores the same amount of HP to the ally with the lowest HP percentage, repairs 1 destroyed part, and triggers the Sentinel Ward effect.
or
Field Maintenance
Passive
After performing active repairs, applies Hit Rate UP I and DMG UP II to the target, lasting for 2 turns.
4th priority
Regulated Repair
Command
AP 2 Restores HP equal to 2.0x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
blue 1Critical
Lv. 1
blue Critical
empty
  1. 1Emergency Repair 1
  2. 4AP Optimization 3
  3. 7Flexible Repair
  4. 10Emergency Repair 2
  5. 13Emergency Repair 3
  6. 16Emergency Repair 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
yellow 4Dodge
Lv. 4
  1. 1Canary 1
  2. 4AP Optimization 4
  3. 7Part Maintenance 3
  4. 10Canary 2
  5. 13Canary 3
  6. 16Canary 4

Bionics: 5 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Rblue Bblue B1
CEC 2
Link Attack's effective times per turn +1.
α
Alpha
red Rblue Bblue B4
Part Maintenance 1
After performing active repairs, dispel 1 debuff.
α
Alpha
red Rblue Bblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
CEC 3
Link Attack's damage multiplier is increased to 0.3.
β
Beta
red Ryellow Yblue B4
Part Maintenance 2
AP Regen +1.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Rblue Bblue B1
Emergency Repair 1
At the end of the action, randomly select a single adjacent (1 tile) ally to perform Passive Repair. The repair amount is 0.6x the Manipulator's Repair AMT and cannot repair damaged parts.
γ1
Gamma
red Rblue Bblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Rblue Bblue B7
Flexible Repair
After performing active repairs, an additional 2 tiles can be moved.
γ1
Gamma
red Rblue Bblue B10
Emergency Repair 2
Passive Repair selects targets within the adjacent (2 tiles) area.
γ1
Gamma
red Rblue Bblue B13
Emergency Repair 3
Passive Repair's Repair AMT is now 1x that of the Manipulator.
γ1
Gamma
red Rblue Bblue B16
Emergency Repair 4
The number of targets that Passive Repair can repair increases by 1.
γ2
Gamma
red Ryellow Yyellow Y1
Canary 1
Regular Repair's Repair AMT is now 0.45x that of the Manipulator.
γ2
Gamma
red Ryellow Yyellow Y4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yyellow Y7
Part Maintenance 3
Each turn, the AP Cost of the 1st repair skill decreases by 1, with a minimum cost of 1 AP.
γ2
Gamma
red Ryellow Yyellow Y10
Canary 2
The effective times for Regular Repair is now +1.
γ2
Gamma
red Ryellow Yyellow Y13
Canary 3
Regular Repair is triggered after being attacked.
γ2
Gamma
red Ryellow Yyellow Y16
Canary 4
The Repair AMT of Regular Repair is increased by 200% for the part with the lowest HP.

Biocomputer

#SkillEffect
0
CEC 1
In cooperation with allies, launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.
1
Wide-Range Repair
5
Follow-Up Care
When engaging in a Link Attack, performs Assist Repair on the attacking ally, restoring HP equal to 0.3x Manipulator Repair AMT. Cannot repair destroyed parts. Can trigger up to 2 times per turn.
7
Harmlessness
After performing active repairs, dispels 1 debuff.
9
Full Auto
When an ally within 2 adjacent tiles is attacked, performs Assist Repair on that ally after combat, restoring HP equal to 0.3x Manipulator Repair AMT. Cannot repair destroyed parts. Can trigger up to 2 times per turn.
13
Repair Synergy
21
Field Maintenance
After performing active repairs, applies Hit Rate UP I and DMG UP II to the target, lasting for 2 turns.
31
Full-Line Maintenance
3
Regulated Repair

Signature weapons