Melissa
Updated:
Melissa (Melissa Hicks) — SSR pilot, role Machinist (Mechanic). Machinist, best PvE healer.
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Talents
Sentinel Ward rank 0–2
After performing active repairs, applies Regular Repair II to the target. Can trigger 2 times. Lasts for 2 turns.
Sentinel Ward rank 3–5 (enhanced)
After performing active repairs, applies Regular Repair II to the target. Can trigger 2 times. Lasts for 2 turns.
Additionally, after executing a single-target repair skill, applies Magnetized Repair to the target. Can trigger 1 time. Lasts for 2 turns.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Full-Line Maintenance Command | AP 5 Restores HP equal to 1.75x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. Also, restores the same amount of HP to 2 allies with the lowest HP percentage, repairs 1 destroyed part, and triggers the Sentinel Ward effect. |
| 2nd priority | Wide-Range Repair Command | AP 3 Restores the HP of all allies within the selected 2-tile diamond area. Repair amount is equal to 1.0x Manipulator Repair AMT. Can repair 1 destroyed part. |
| 3rd priority one of 2 | Repair Synergy Command | AP 4 Restores HP equal to 1.6x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. Also, restores the same amount of HP to the ally with the lowest HP percentage, repairs 1 destroyed part, and triggers the Sentinel Ward effect. |
| or Field Maintenance Passive | After performing active repairs, applies Hit Rate UP I and DMG UP II to the target, lasting for 2 turns. | |
| 4th priority | Regulated Repair Command | AP 2 Restores HP equal to 2.0x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Emergency Repair 1 - 4
AP Optimization 3 - 7
Flexible Repair - 10
Emergency Repair 2 - 13
Emergency Repair 3 - 16
Emergency Repair 4
Lv. 6
Lv. 6
Lv. 4
Bionics: 5 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Rblue Bblue B | 1 | |
| α Alpha | red Rblue Bblue B | 4 | Part Maintenance 1 After performing active repairs, dispel 1 debuff. |
| α Alpha | red Rblue Bblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | red Ryellow Yblue B | 4 | Part Maintenance 2 AP Regen +1. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Rblue Bblue B | 1 | Emergency Repair 1 At the end of the action, randomly select a single adjacent (1 tile) ally to perform Passive Repair. The repair amount is 0.6x the Manipulator's Repair AMT and cannot repair damaged parts. |
| γ1 Gamma | red Rblue Bblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Rblue Bblue B | 7 | Flexible Repair After performing active repairs, an additional 2 tiles can be moved. |
| γ1 Gamma | red Rblue Bblue B | 10 | Emergency Repair 2 Passive Repair selects targets within the adjacent (2 tiles) area. |
| γ1 Gamma | red Rblue Bblue B | 13 | Emergency Repair 3 Passive Repair's Repair AMT is now 1x that of the Manipulator. |
| γ1 Gamma | red Rblue Bblue B | 16 | Emergency Repair 4 The number of targets that Passive Repair can repair increases by 1. |
| γ2 Gamma | red Ryellow Yyellow Y | 1 | Canary 1 Regular Repair's Repair AMT is now 0.45x that of the Manipulator. |
| γ2 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yyellow Y | 7 | Part Maintenance 3 Each turn, the AP Cost of the 1st repair skill decreases by 1, with a minimum cost of 1 AP. |
| γ2 Gamma | red Ryellow Yyellow Y | 10 | |
| γ2 Gamma | red Ryellow Yyellow Y | 13 | Canary 3 Regular Repair is triggered after being attacked. |
| γ2 Gamma | red Ryellow Yyellow Y | 16 |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 1 | Wide-Range Repair | |
| 5 | Follow-Up Care | When engaging in a Link Attack, performs Assist Repair on the attacking ally, restoring HP equal to 0.3x Manipulator Repair AMT. Cannot repair destroyed parts. Can trigger up to 2 times per turn. |
| 7 | Harmlessness | After performing active repairs, dispels 1 debuff. |
| 9 | Full Auto | When an ally within 2 adjacent tiles is attacked, performs Assist Repair on that ally after combat, restoring HP equal to 0.3x Manipulator Repair AMT. Cannot repair destroyed parts. Can trigger up to 2 times per turn. |
| 13 | Repair Synergy | |
| 21 | Field Maintenance | After performing active repairs, applies Hit Rate UP I and DMG UP II to the target, lasting for 2 turns. |
| 31 | Full-Line Maintenance | |
| 3 | Regulated Repair |
Signature weapons
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