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Cicero

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Cicero (Cicero Wright) — SR pilot, role Tactician (Launcher). AoE, fixed damage, shock.

Talents

Thirst for Knowledge rank 0–2

When self's HP is full, AP Regen per turn +1.

Thirst for Knowledge rank 3–5 (enhanced)

When HP is full, AP Regen per turn +1.
When attacking with a Tactical Weapon, for each 1 AP that you possess, Crit Rate +3%, up to 15%.

Build

ST

Malthus over Arcus.

Weapons

Rockets ×2

Any weapon of this type works.

Skill Sets

OrderSkillDescription
1st priority
New Initiatives
Command
AP 1 Fully restore Tactical Weapon Ammo and gain Missile DMG UP and Rocket DMG UP, with each buff effective for 1 time. Can continue the action with the remaining movement.
2nd priority
one of 2
AP Planning
Passive
When attacking with a Rocket Launcher, if 3 or more targets are hit, restore 1 AP after combat, effective for 1 time per turn.
or
Enhanced Range
Passive
Tactical Weapon Range +1.
3rd priority
Graphite Warhead
Command
AP 4 Uses Rocket Launcher to attack all targets within a 3*3 tile area, dealing 0.25x AoE DMG. After combat, inflict Short Circuit I on the targets hit, effective 1 time.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ116 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
yellow 4Dodge
Lv. 4
  1. 1Indiscriminate 1
  2. 4AP Optimization 3
  3. 7Strategic Bombing 4
  4. 10Indiscriminate 2
  5. 13Indiscriminate 3
  6. 16Indiscriminate 4
γ27 points → unlocked 3 of 6
red 6Attack
Lv. 6
blue 1Critical
Lv. 1
blue Critical
empty
  1. 1Path to the Truth 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Path to the Truth 2
  5. 13Path to the Truth 3
  6. 16Path to the Truth 4

More tips

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Strategic Bombing 2
Tactical Weapon Magazine Capacity +1.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yyellow Y1
Strategic Bombing 3
Tactical Weapons Reload CD -1.
β
Beta
red Ryellow Yyellow Y4
Power Innovation 2
AP Regen +1.
β
Beta
red Ryellow Yyellow Y7
AP Optimization 2
AP Cap +2.
γ1
Gamma
red Ryellow Yyellow Y1
Indiscriminate 1
After the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%, effective up to 1 time per turn. Unable to move before attacking.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Strategic Bombing 4
When Auto Load is complete, restore 1 AP.
γ1
Gamma
red Ryellow Yyellow Y10
Indiscriminate 2
When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%.
γ1
Gamma
red Ryellow Yyellow Y13
Indiscriminate 3
When Re-ATK is triggered, allow continued moving with the remaining movement.
γ1
Gamma
red Ryellow Yyellow Y16
Indiscriminate 4
After triggering Re-ATK, it no longer reduces final damage.
γ2
Gamma
red Rblue Bblue B1
Path to the Truth 1
At the end of the action, restore 10% of HP.
γ2
Gamma
red Rblue Bblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Rblue Bblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Rblue Bblue B10
Path to the Truth 2
When HP is full, DMG Taken -20%.
γ2
Gamma
red Rblue Bblue B13
Path to the Truth 3
When receiving active repairs, Received Repair AMT +12%.
γ2
Gamma
red Rblue Bblue B16
Path to the Truth 4
The HP required for Thirst for Knowledge to take effect has been lowered to 70%.

Biocomputer

#SkillEffect
0
Strategic Bombing 1
When a Tactical Weapon runs out of ammo, trigger Auto Load. This process takes 3 turns.
1
Precision Strike
5
Killing Returns
When breaking a part with a Missile, restore 1 AP after combat, effective up to 1 time per turn.
7
Graphite Warhead
9
AP Planning
When attacking with a Rocket Launcher, if 3 or more targets are hit, restore 1 AP after combat, effective for 1 time per turn.
13
New Initiatives
21
Enhanced Range
Tactical Weapon Range +1.
31
Scorched Earth