Marcus
Updated:
Marcus (Marcus Davinci) — SSR pilot, role Raider (Assault). Raider, Re-ATK 2×/turn — crab and grunt killer.
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Talents
Brave Advance rank 0–2
When moving 3 or more tiles before attacking, triggers Re-ATK after combat. Can trigger 1 time per turn. Cannot move before attacking.
Brave Advance rank 3–5 (enhanced)
When moving 3 or more tiles before attacking, triggers Re-ATK after combat. Can trigger 1 time per turn. Cannot move before attacking.
When initiating combat, if only 1 enemy is within 2 adjacent tiles, deals +15% DMG.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Chaser Command | AP 1 Gains Crit Rate UP II for 1 turn, then can continue to move up to 3 tiles. Can attack after moving. |
| 2nd priority | Sabotage Passive | When actively attacking, deals an additional 20% DMG to parts with HP below 50%. |
| 3rd priority one of 2 | Valor Passive | When initiating combat, if the target cannot retaliate, triggers Flurry Strike, dealing 0.4x DMG. |
| or Load - Sabot Slug Command | AP 4 Fires 1 Sabot Slug Shotgun round at a single target within 3 tiles, dealing 0.8x DMG. Targets the part with the lowest HP. | |
| 4th priority | Turbo Shooting Active | AP 3 Uses a Shotgun to attack a target, dealing 1.3x DMG. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Perfect Position 1 - 4
AP Optimization 3 - 7
Adaptive Warfare 1 - 10
Perfect Position 2 - 13
Perfect Position 3 - 16
Perfect Position 4
Lv. 6
Lv. 6
Lv. 4
- 1
Will of the Ashes 1 - 4
AP Optimization 4 - 7
Adaptive Warfare 2 - 10
Will of the Ashes 2 - 13
Will of the Ashes 3 - 16
Will of the Ashes 4
Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Compatible ST
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yyellow Y | 1 | |
| α Alpha | red Ryellow Yyellow Y | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yyellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Perfect Position 1 Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | Adaptive Warfare 1 At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved. |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | |
| γ2 Gamma | red Ryellow Yblue B | 1 | Will of the Ashes 1 After triggering Re-ATK, if your AP is less than or equal to 2, restore 1 AP. Can only trigger 1 time per turn. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | |
| γ2 Gamma | red Ryellow Yblue B | 10 | Will of the Ashes 2 Before initiating combat, for every 1 tile moved, DMG +4%, up to 20%. |
| γ2 Gamma | red Ryellow Yblue B | 13 | Will of the Ashes 3 After triggering Re-ATK, can move up to 2 tiles before attacking. |
| γ2 Gamma | red Ryellow Yblue B | 16 | Will of the Ashes 4 When triggering Re-ATK, reduces the AP cost of the last weapon or Code skill used by 1 (minimum 1 AP). |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 1 | Decisive Strike | |
| 5 | Sabotage | When actively attacking, deals an additional 20% DMG to parts with HP below 50%. |
| 7 | Chaser | |
| 9 | Heroism | If a part is destroyed in combat, restores 1 AP after combat. Can only trigger 1 time per turn. |
| 13 | Load - Sabot Slug | |
| 21 | Valor | When initiating combat, if the target cannot retaliate, triggers Flurry Strike, dealing 0.4x DMG. |
| 31 | Conquest Siege | |
| 3 | Turbo Shooting |
Signature weapons
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