Hong
Updated:
Hong (Hongling Li) — SSR pilot, role Fighter (Striker). Fighter, hits the body directly.
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Talents
Extreme Will rank 0–2
During an Active Attack, if a part is broken, gain Euphoria II after combat, up to 5 stacks, lasting for 2 turns.
Extreme Will rank 3–5 (enhanced)
During an Active Attack, if a part is broken, gain Euphoria II after combat, up to 5 stacks, lasting for 2 turns.
Ignore unit obstruction when moving.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Uppercut Active | AP 3 Uses a Pile Bunker or Knuckles to attack a target, dealing 1.35x DMG. This attack prioritizes the Body. This skill can be executed 1 time per turn. |
| 2nd priority | Rush Order Command | AP 1 Gains Movement UP and Crit Rate UP II, lasting for 1 turn. Can continue action with remaining Movement. |
| 3rd priority | Double Bolt Active | AP 4 Uses two Melee Weapons to attack a target, dealing 0.85x DMG 2 times. The 1st attack hits the part with the highest HP. If this part is not destroyed, the 2nd attack will hit the same part. |
| 4th priority | One-Inch Punch Active | AP 2 Uses a Pile Bunker or Knuckles to attack a target, dealing 1.6x DMG. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 6
Lv. 4
- 1
Alacrity 1 - 4
AP Optimization 3 - 7
Mobile Warfare 4 - 10
Alacrity 2 - 13
Alacrity 3 - 16
Alacrity 4
Lv. 6
Lv. 1
empty
Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | yellow Yyellow Yblue B | 1 | Mobile Warfare 2 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| α Alpha | yellow Yyellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | yellow Yyellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Rred Ryellow Y | 1 | Mobile Warfare 3 Destroying the target can trigger Re-Act, allowing action with full movement distance. |
| β Beta | red Rred Ryellow Y | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Rred Ryellow Y | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Alacrity 1 During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy's attack, dealing 0.5x DMG. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | Alacrity 2 Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%. |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Alacrity 3 Flurry Strike damage multiplier is increased to 0.75. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Alacrity 4 When triggering Flurry Strike, prioritize hitting the part with the lowest HP. |
| γ2 Gamma | red Ryellow Yblue B | 1 | |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | Martial 2 Upon executing a perfect dodge, immediately gain 1 stack of Euphoria. |
| γ2 Gamma | red Ryellow Yblue B | 13 | Martial 3 When landing a critical hit, immediately gain 1 stack of Euphoria. |
| γ2 Gamma | red Ryellow Yblue B | 16 | Martial 4 Normal attacks have a chance to activate Gusty Strike, dealing 1.0x DMG. For every 1 stack of Euphoria, the probability increases by 10%. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Mobile Warfare 1 | After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn. |
| 1 | Clear Mind | When attacked or retaliated against, Dodge Rate +12% if no allies are within 1 adjacent tile. |
| 5 | Uppercut | |
| 7 | Buff Prolonger | When gaining buffs, duration +1. |
| 9 | Rush Order | |
| 13 | Shave | When HP drops below 50% after taking damage, gain Absolute Dodge after combat. Can trigger 1 time, with a trigger interval of 3 turns. |
| 21 | Concentrate | If unable to retaliate in combat, gain Iron Will after combat. Stacks up to 5 times. Lasts until a critical hit is landed. |
| 31 | Double Bolt | |
| 3 | One-Inch Punch |
Signature weapons
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