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Hong

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Hong (Hongling Li) — SSR pilot, role Fighter (Striker). Fighter, hits the body directly.

Talents

Extreme Will rank 0–2

During an Active Attack, if a part is broken, gain Euphoria II after combat, up to 5 stacks, lasting for 2 turns.

Extreme Will rank 3–5 (enhanced)

During an Active Attack, if a part is broken, gain Euphoria II after combat, up to 5 stacks, lasting for 2 turns.
Ignore unit obstruction when moving.

Build

Skill Sets

OrderSkillDescription
1st priority
Uppercut
Active
AP 3 Uses a Pile Bunker or Knuckles to attack a target, dealing 1.35x DMG. This attack prioritizes the Body. This skill can be executed 1 time per turn.
2nd priority
Rush Order
Command
AP 1 Gains Movement UP and Crit Rate UP II, lasting for 1 turn. Can continue action with remaining Movement.
3rd priority
Double Bolt
Active
AP 4 Uses two Melee Weapons to attack a target, dealing 0.85x DMG 2 times. The 1st attack hits the part with the highest HP. If this part is not destroyed, the 2nd attack will hit the same part.
4th priority
One-Inch Punch
Active
AP 2 Uses a Pile Bunker or Knuckles to attack a target, dealing 1.6x DMG.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ116 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
yellow 4Dodge
Lv. 4
  1. 1Alacrity 1
  2. 4AP Optimization 3
  3. 7Mobile Warfare 4
  4. 10Alacrity 2
  5. 13Alacrity 3
  6. 16Alacrity 4
γ27 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
blue Critical
empty
  1. 1Martial 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Martial 2
  5. 13Martial 3
  6. 16Martial 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
yellow Yyellow Yblue B1
Mobile Warfare 2
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
α
Alpha
yellow Yyellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
yellow Yyellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Rred Ryellow Y1
Mobile Warfare 3
Destroying the target can trigger Re-Act, allowing action with full movement distance.
β
Beta
red Rred Ryellow Y4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Rred Ryellow Y7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Alacrity 1
During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy's attack, dealing 0.5x DMG.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Mobile Warfare 4
Re-ATK or Re-Act's effective times per turn +1.
γ1
Gamma
red Ryellow Yyellow Y10
Alacrity 2
Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.
γ1
Gamma
red Ryellow Yyellow Y13
Alacrity 3
Flurry Strike damage multiplier is increased to 0.75.
γ1
Gamma
red Ryellow Yyellow Y16
Alacrity 4
When triggering Flurry Strike, prioritize hitting the part with the lowest HP.
γ2
Gamma
red Ryellow Yblue B1
Martial 1
Euphoria also grants Dodge Rate +3%.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Ryellow Yblue B10
Martial 2
Upon executing a perfect dodge, immediately gain 1 stack of Euphoria.
γ2
Gamma
red Ryellow Yblue B13
Martial 3
When landing a critical hit, immediately gain 1 stack of Euphoria.
γ2
Gamma
red Ryellow Yblue B16
Martial 4
Normal attacks have a chance to activate Gusty Strike, dealing 1.0x DMG. For every 1 stack of Euphoria, the probability increases by 10%.

Biocomputer

#SkillEffect
0
Mobile Warfare 1
After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn.
1
Clear Mind
When attacked or retaliated against, Dodge Rate +12% if no allies are within 1 adjacent tile.
5
Uppercut
7
Buff Prolonger
When gaining buffs, duration +1.
9
Rush Order
13
Shave
When HP drops below 50% after taking damage, gain Absolute Dodge after combat. Can trigger 1 time, with a trigger interval of 3 turns.
21
Concentrate
If unable to retaliate in combat, gain Iron Will after combat. Stacks up to 5 times. Lasts until a critical hit is landed.
31
Double Bolt
3
One-Inch Punch

Signature weapons