Gumusiay
Updated:
Gumusiay (Aynur Derya) — SSR pilot, role Fighter (Striker). Fighter, debuffs: can't move/act.
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Talents
Intimidating Moonlight rank 0–2
Activate Mental Pressure Aura I, inflicting DMG Dealt -7.5% and DMG Taken +7.5% on enemies within the 1-ring area.
Intimidating Moonlight rank 3–5 (enhanced)
Activate the Mental Pressure Aura II to inflict DMG Dealt -12% and DMG Taken +12% on enemies within the 2-ring area.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Moonscourge Active | AP 4 Uses Polearm to attack a target, dealing 1.5x DMG. This attack prioritizes the Body. If the target is destroyed, inflicts Intimidation on enemies within range of Mental Pressure Aura, lasting for 1 turn. |
| 2nd priority | Concentration Command | AP 0 Gain Movement +2 and 1 AP. Can continue the action with the remaining Movement. |
| 3rd priority one of 2 | Sunder Armor Passive | When actively attacking, inflicts Armor Down II on the target before combat, lasting for 1 turn. |
| or Disengage Edge Command | AP 3 Uses Polearm to thrust 4 tiles forward, dealing 1.2x DMG to the 1st target hit, then knocking the target back 2 tiles. If the path is blocked, inflicts Crash on the target, lasting 1 turn. | |
| 4th priority | Chop Active | AP 2 Uses a Polearm to attack a target, dealing 1.6x DMG. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Alacrity 1 - 4
AP Optimization 3 - 7
Mobile Warfare 4 - 10
Alacrity 2 - 13
Alacrity 3 - 16
Alacrity 4
Lv. 6
Lv. 6
Lv. 4
- 1
Moonflower 1 - 4
AP Optimization 4 - 7
Power Innovation 3 - 10
Moonflower 2 - 13
Moonflower 3 - 16
Moonflower 4
Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | yellow Yyellow Yblue B | 1 | Mobile Warfare 2 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| α Alpha | yellow Yyellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | yellow Yyellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Rblue Bblue B | 1 | Mobile Warfare 3 Destroying the target can trigger Re-Act, allowing action with full movement distance. |
| β Beta | red Rblue Bblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Rblue Bblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Alacrity 1 During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | Alacrity 2 Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%. |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Alacrity 3 Flurry Strike damage multiplier is increased to 0.75. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Alacrity 4 When triggering Flurry Strike, prioritize hitting the part with the lowest HP. |
| γ2 Gamma | red Rred Rblue B | 1 | |
| γ2 Gamma | red Rred Rblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Rred Rblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Rred Rblue B | 10 | Moonflower 2 When initiating combat, if the target is on a diagonal tile, DMG +20%. |
| γ2 Gamma | red Rred Rblue B | 13 | |
| γ2 Gamma | red Rred Rblue B | 16 | Moonflower 4 Mental Pressure Aura will also reduce Movement by 1. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Mobile Warfare 1 | After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn. |
| 1 | Sunder Armor | When actively attacking, inflicts Armor Down II on the target before combat, lasting for 1 turn. |
| 5 | Waste Utilization | When any Arm is destroyed, gains Defensive Stance III. Can trigger 1 time. This effect has a trigger interval of 3 turns. |
| 7 | Disengage Edge | |
| 9 | Poised to Strike | Up to 3 tiles of this turn's remaining Movement can be carried over to the next turn. |
| 13 | Quarter Moon | |
| 21 | Concentration | |
| 31 | Moonscourge | |
| 3 | Crescent Moon |
Signature weapons
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