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Gumusiay

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Gumusiay (Aynur Derya) — SSR pilot, role Fighter (Striker). Fighter, debuffs: can't move/act.

Talents

Intimidating Moonlight rank 0–2

Activate Mental Pressure Aura I, inflicting DMG Dealt -7.5% and DMG Taken +7.5% on enemies within the 1-ring area.

Intimidating Moonlight rank 3–5 (enhanced)

Activate the Mental Pressure Aura II to inflict DMG Dealt -12% and DMG Taken +12% on enemies within the 2-ring area.

Build

Skill Sets

OrderSkillDescription
1st priority
Moonscourge
Active
AP 4 Uses Polearm to attack a target, dealing 1.5x DMG. This attack prioritizes the Body. If the target is destroyed, inflicts Intimidation on enemies within range of Mental Pressure Aura, lasting for 1 turn.
2nd priority
Concentration
Command
AP 0 Gain Movement +2 and 1 AP. Can continue the action with the remaining Movement.
3rd priority
one of 2
Sunder Armor
Passive
When actively attacking, inflicts Armor Down II on the target before combat, lasting for 1 turn.
or
Disengage Edge
Command
AP 3 Uses Polearm to thrust 4 tiles forward, dealing 1.2x DMG to the 1st target hit, then knocking the target back 2 tiles. If the path is blocked, inflicts Crash on the target, lasting 1 turn.
4th priority
Chop
Active
AP 2 Uses a Polearm to attack a target, dealing 1.6x DMG.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
yellow Dodge
empty
  1. 1Alacrity 1
  2. 4AP Optimization 3
  3. 7Mobile Warfare 4
  4. 10Alacrity 2
  5. 13Alacrity 3
  6. 16Alacrity 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
red 6Attack
Lv. 6
blue 4Critical
Lv. 4
  1. 1Moonflower 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Moonflower 2
  5. 13Moonflower 3
  6. 16Moonflower 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Roadmap mark

PilotBP pickHeracles

See Roadmap.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
yellow Yyellow Yblue B1
Mobile Warfare 2
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
α
Alpha
yellow Yyellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
yellow Yyellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Rblue Bblue B1
Mobile Warfare 3
Destroying the target can trigger Re-Act, allowing action with full movement distance.
β
Beta
red Rblue Bblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Rblue Bblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Alacrity 1
During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Mobile Warfare 4
Re-ATK or Re-Act's effective times per turn +1.
γ1
Gamma
red Ryellow Yyellow Y10
Alacrity 2
Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.
γ1
Gamma
red Ryellow Yyellow Y13
Alacrity 3
Flurry Strike damage multiplier is increased to 0.75.
γ1
Gamma
red Ryellow Yyellow Y16
Alacrity 4
When triggering Flurry Strike, prioritize hitting the part with the lowest HP.
γ2
Gamma
red Rred Rblue B1
Moonflower 1
The debuff effect of Mental Pressure Aura has been enhanced to 12%.
γ2
Gamma
red Rred Rblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Rred Rblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Rred Rblue B10
Moonflower 2
When initiating combat, if the target is on a diagonal tile, DMG +20%.
γ2
Gamma
red Rred Rblue B13
Moonflower 3
For every 1 enemy within the range of Mental Pressure Aura, Crit Rate +5%, up to 15%.
γ2
Gamma
red Rred Rblue B16
Moonflower 4
Mental Pressure Aura will also reduce Movement by 1.

Biocomputer

#SkillEffect
0
Mobile Warfare 1
After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn.
1
Sunder Armor
When actively attacking, inflicts Armor Down II on the target before combat, lasting for 1 turn.
5
Waste Utilization
When any Arm is destroyed, gains Defensive Stance III. Can trigger 1 time. This effect has a trigger interval of 3 turns.
7
Disengage Edge
9
Poised to Strike
Up to 3 tiles of this turn's remaining Movement can be carried over to the next turn.
13
Quarter Moon
21
Concentration
31
Moonscourge
3
Crescent Moon

Signature weapons