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Natalia

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Natalia (Natalia Coronado) — SSR pilot, role Sniper (Gunner). Sniper, AP, Rack Mode.

Talents

Intel Collection rank 0–2

When an ST is destroyed within range, passively restore 1 AP. Can trigger 1 time per turn.

Intel Collection rank 3–5 (enhanced)

When an ST is destroyed within range, passively restore 1 AP. Can trigger 1 time per turn.
Crit DMG +10%.

Build

Skill Sets

OrderSkillDescription
1st priority
one of 2
Patience
Passive
When attacking without having moved this turn, DMG +15%.
or
Serenity
Passive
At start of action, gains Serenity. Stacks up to 3 times. All stacks are removed upon taking damage.
2nd priority
Absolute Territory
Command
AP 1 Enters Rack Mode: Unable to move, Sniper Rifle's Range +2, DMG +10%. Can continue attacking after racking. ST automatically exits Rack Mode when an Arm is destroyed. When in Rack Mode, the Retract code can be cast. After retracting, movement can continue.
3rd priority
one of 2
The End
Active
AP 3 Consumes all AP to attack a target with a Sniper Rifle, dealing 1.2x DMG. For each additional 1 AP consumed, skill damage multiplier +0.15. Enters Aiming Mode before attacking.
or
Annihilation
Active
AP 4 Uses a Sniper Rifle to attack a target, dealing 1.5x DMG. Enters Aiming Mode before attacking. Hit Rate -20% when executing this skill.
4th priority—

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
yellow Dodge
empty
  1. 1Forbidden Zone 1
  2. 4AP Optimization 3
  3. 7Sniper Warfare 4
  4. 10Forbidden Zone 2
  5. 13Forbidden Zone 3
  6. 16Forbidden Zone 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
blue 6Critical
Lv. 6
blue 4Critical
Lv. 4
  1. 1ACE Spy 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10ACE Spy 2
  5. 13ACE Spy 3
  6. 16ACE Spy 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yyellow Y1
Sniper Warfare 2
After breaking a part, trigger Re-ATK.
α
Alpha
red Ryellow Yyellow Y4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yyellow Y7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
Sniper Warfare 3
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Forbidden Zone 1
With a Ranged Weapon, launch Vigilant Shot before the enemy attack within range, dealing 0.35x DMG, effective up to 1 time per turn.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Sniper Warfare 4
Re-ATK's effective times per turn +1.
γ1
Gamma
red Ryellow Yyellow Y10
Forbidden Zone 2
Vigilant Shot's effective times per turn +1.
γ1
Gamma
red Ryellow Yyellow Y13
Forbidden Zone 3
Vigilant Shot's damage multiplier is increased to 0.5.
γ1
Gamma
red Ryellow Yyellow Y16
Forbidden Zone 4
Vigilant Shot is launched against an enemy that has not attacked. Targets the part with the lowest HP.
γ2
Gamma
red Rblue Bblue B1
ACE Spy 1
Intelligence Collection becomes effective 1 time per turn.
γ2
Gamma
red Rblue Bblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Rblue Bblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Rblue Bblue B10
ACE Spy 2
At the end of the action, if not moved during this turn, passively restore 1 AP.
γ2
Gamma
red Rblue Bblue B13
ACE Spy 3
Extends Intelligence Collection's range to the entire battlefield.
γ2
Gamma
red Rblue Bblue B16
ACE Spy 4
When initiating combat, increases DMG dealt to Body parts by 25%.

Biocomputer

#SkillEffect
0
Sniper Warfare 1
When destroying a target, Re-ATK can be triggered, effective up to 2 times per turn. Unable to move before attacking.
1
Patience
When attacking without having moved this turn, DMG +15%.
5
Serenity
At start of action, gains Serenity. Stacks up to 3 times. All stacks are removed upon taking damage.
7
Annihilation
9
Anti-Tracking
When detecting an incoming missile at maximum range, has a 40% chance to intercept it with a Sniper Rifle. Each successful interception restores 1 AP. Can trigger up to 2 times per turn.
13
Absolute Territory
21
Ultimatum
31
The End
3
Accurate Fire

Signature weapons