Natalia
Updated:
Natalia (Natalia Coronado) — SSR pilot, role Sniper (Gunner). Sniper, AP, Rack Mode.
Ads help keep this site running. If you don’t mind, allow ads on it in your ad blocker.
Talents
Intel Collection rank 0–2
When an ST is destroyed within range, passively restore 1 AP. Can trigger 1 time per turn.
Intel Collection rank 3–5 (enhanced)
When an ST is destroyed within range, passively restore 1 AP. Can trigger 1 time per turn.
Crit DMG +10%.
Build
Weapons
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority one of 2 | Patience Passive | When attacking without having moved this turn, DMG +15%. |
| or Serenity Passive | At start of action, gains Serenity. Stacks up to 3 times. All stacks are removed upon taking damage. | |
| 2nd priority | Absolute Territory Command | AP 1 Enters Rack Mode: Unable to move, Sniper Rifle's Range +2, DMG +10%. Can continue attacking after racking. ST automatically exits Rack Mode when an Arm is destroyed. When in Rack Mode, the Retract code can be cast. After retracting, movement can continue. |
| 3rd priority one of 2 | The End Active | AP 3 Consumes all AP to attack a target with a Sniper Rifle, dealing 1.2x DMG. For each additional 1 AP consumed, skill damage multiplier +0.15. Enters Aiming Mode before attacking. |
| or Annihilation Active | AP 4 Uses a Sniper Rifle to attack a target, dealing 1.5x DMG. Enters Aiming Mode before attacking. Hit Rate -20% when executing this skill. | |
| 4th priority | — |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Forbidden Zone 1 - 4
AP Optimization 3 - 7
Sniper Warfare 4 - 10
Forbidden Zone 2 - 13
Forbidden Zone 3 - 16
Forbidden Zone 4
Lv. 6
Lv. 6
Lv. 4
Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yyellow Y | 1 | Sniper Warfare 2 After breaking a part, trigger Re-ATK. |
| α Alpha | red Ryellow Yyellow Y | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yyellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | Sniper Warfare 3 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Forbidden Zone 1 With a Ranged Weapon, launch Vigilant Shot before the enemy attack within range, dealing 0.35x DMG, effective up to 1 time per turn. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Forbidden Zone 3 Vigilant Shot's damage multiplier is increased to 0.5. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Forbidden Zone 4 Vigilant Shot is launched against an enemy that has not attacked. Targets the part with the lowest HP. |
| γ2 Gamma | red Rblue Bblue B | 1 | ACE Spy 1 Intelligence Collection becomes effective 1 time per turn. |
| γ2 Gamma | red Rblue Bblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Rblue Bblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Rblue Bblue B | 10 | ACE Spy 2 At the end of the action, if not moved during this turn, passively restore 1 AP. |
| γ2 Gamma | red Rblue Bblue B | 13 | ACE Spy 3 Extends Intelligence Collection's range to the entire battlefield. |
| γ2 Gamma | red Rblue Bblue B | 16 | ACE Spy 4 When initiating combat, increases DMG dealt to Body parts by 25%. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Sniper Warfare 1 | When destroying a target, Re-ATK can be triggered, effective up to 2 times per turn. Unable to move before attacking. |
| 1 | Patience | When attacking without having moved this turn, DMG +15%. |
| 5 | Serenity | At start of action, gains Serenity. Stacks up to 3 times. All stacks are removed upon taking damage. |
| 7 | Annihilation | |
| 9 | Anti-Tracking | When detecting an incoming missile at maximum range, has a 40% chance to intercept it with a Sniper Rifle. Each successful interception restores 1 AP. Can trigger up to 2 times per turn. |
| 13 | Absolute Territory | |
| 21 | Ultimatum | |
| 31 | The End | |
| 3 | Accurate Fire |
Signature weapons
Ads help keep this site running. If you don’t mind, allow ads on it in your ad blocker.