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Rosa

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Rosa (Rosa Diaz) — SSR pilot, role Raider (Assault). Raider, DPS, Flurry Strike.

Talents

Prototype rank 0–2

If you cast a One-Handed Machine Gun skill during an Active Attack, use the opposite arm to launch Flurry Strike after the enemy's Retaliation, dealing 0.2x DMG.

Prototype rank 3–5 (enhanced)

When initiating combat with a One-Handed Machine Gun skill, uses the opposite arm to launch Flurry Strike after the enemy retaliates, dealing 0.25x DMG. Machine Gun Weight -80.

Build

Skill Sets

OrderSkillDescription
1st priority
Hasta Manana
Passive
When initiating combat, DMG +15% and DMG Taken -10%.
2nd priority
One Mech Army
Active
AP 4 Simultaneously uses two Machine Guns to attack a target, dealing 0.7x DMG 2 times. After combat, repairs undestroyed parts, restoring HP equal to 40% of damage dealt.
3rd priority
Power Disparity
Passive
For every 10% HP the target has lost, Crit Rate +5%, up to 20%.
4th priority
Ballistic Bundle
Active
AP 3 Uses a Machine Gun to attack a target, dealing 1.3x DMG.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ116 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
yellow 4Dodge
Lv. 4
  1. 1Perfect Position 1
  2. 4AP Optimization 3
  3. 7Adaptive Warfare 1
  4. 10Perfect Position 2
  5. 13Perfect Position 3
  6. 16Perfect Position 4
γ27 points → unlocked 3 of 6
red 6Attack
Lv. 6
blue 1Critical
Lv. 1
blue Critical
empty
  1. 1Dominate Field 1
  2. 4AP Optimization 4
  3. 7Adaptive Warfare 2
  4. 10Dominate Field 2
  5. 13Dominate Field 3
  6. 16Dominate Field 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

More tips

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
CEC 2
Link Attack's effective times per turn +1.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yyellow Y1
CEC 3
Link Attack's damage multiplier is increased to 0.3.
β
Beta
red Ryellow Yyellow Y4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yyellow Y7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Perfect Position 1
Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Adaptive Warfare 1
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
γ1
Gamma
red Ryellow Yyellow Y10
Perfect Position 2
When in combat with a target at Ideal Range, Hit Rate +12%.
γ1
Gamma
red Ryellow Yyellow Y13
Perfect Position 3
When in combat with a target at Ideal Range, Crit Rate +12%.
γ1
Gamma
red Ryellow Yyellow Y16
Perfect Position 4
When in combat with a target at Ideal Range, final DMG +30%.
γ2
Gamma
red Rblue Bblue B1
Dominate Field 1
Rail Gun AP Cost -1.
γ2
Gamma
red Rblue Bblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Rblue Bblue B7
Adaptive Warfare 2
Before actively attacking without having moved, can trigger Re-ATK. Can only trigger 1 time per turn. Unable to move before attacking. Only triggers if no other Re-ATK effect is triggered this turn.
Effects similar to Re-ATK cannot be re-triggered.
γ2
Gamma
red Rblue Bblue B10
Dominate Field 2
Rail Gun DMG +15%.
γ2
Gamma
red Rblue Bblue B13
Dominate Field 3
After an Active Attack in combat, automatically use a Rail Gun to launch Extra Strike once against the target, dealing 0.2x DMG without consuming any Ammo.
γ2
Gamma
red Rblue Bblue B16
Dominate Field 4
When launching Extra Strike, if the target is within the cross area, deals 0.3x AoE DMG to all targets within a Line (5 tiles) in which the target is located.

Biocomputer

#SkillEffect
0
CEC 1
In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.
1
Hasta Manana
When initiating combat, DMG +15% and DMG Taken -10%.
5
Flames of War
7
One Mech Army
9
Superconductivity
Rail Gun DMG +20%. Automatically loads 1 Ammo every 2 turns.
13
Purge
21
Power Disparity
For every 10% HP the target has lost, Crit Rate +5%, up to 20%.
31
Unstoppable
3
Ballistic Bundle

Signature weapons