Sylvie
Updated:
Sylvie (Sylvie Roussel) — SSR pilot, role Sniper (Gunner). Sniper, Aiming + mobility — breaks arms.
Ads help keep this site running. If you don’t mind, allow ads on it in your ad blocker.
Talents
Epiphyllum's Move rank 0–2
When initiating combat with a Light Rifle, can enter Aiming Mode when equipped with a Small Shield. After combat, can continue moving using any remaining Movement.
Epiphyllum's Move rank 3–5 (enhanced)
When initiating combat with a Light Rifle, can enter Aiming Mode when equipped with a Small Shield. After combat, can continue moving using any remaining Movement.
In combat, if there are other enemies within 2 adjacent tiles, Crit Rate +15%.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | Range Suppression Passive | When initiating combat, for every 1 tile from the target, DMG +5%, up to 20%. |
| 2nd priority | Bloom Active | AP 4 Uses Light Rifle to attack a target, dealing 1.6x DMG. Enters Aiming Mode when equipped with a Small Shield. Before combat, inflicts Ignore Guard on the target, lasting 1 turn. |
| 3rd priority one of 2 | Virtual Active | AP 3 Uses Light Rifle to shoot a target 2 times, with each shot dealing 0.75x DMG. When equipped with a Small Shield, enters Aiming Mode. Ignores the Large Shield's Target Shift effect. The second shot will hit a random part. |
| or Foul Play Passive | When initiating combat, if the target's HP is full, Crit Rate +15%. | |
| 4th priority | Polyenergy Shot Active | AP 2 Uses a Light Rifle to attack a target, dealing 1.2x DMG. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Forbidden Zone 1 - 4
AP Optimization 3 - 7
Sniper Warfare 4 - 10
Forbidden Zone 2 - 13
Forbidden Zone 3 - 16
Forbidden Zone 4
Lv. 6
Lv. 6
Lv. 4
- 1
Epiphyllum's Heart 1 - 4
AP Optimization 4 - 7
Power Innovation 3 - 10
Epiphyllum's Heart 2 - 13
Epiphyllum's Heart 3 - 16
Epiphyllum's Heart 4
Bionics: 3 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
More tips
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | Sniper Warfare 2 After breaking a part, trigger Re-ATK. |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yyellow Y | 1 | Sniper Warfare 3 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| β Beta | red Ryellow Yyellow Y | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yyellow Y | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Forbidden Zone 1 With a Ranged Weapon, launch Vigilant Shot before the enemy attack within range, dealing 0.35x DMG, effective up to 1 time per turn. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Forbidden Zone 3 Vigilant Shot's damage multiplier is increased to 0.5. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Forbidden Zone 4 Vigilant Shot is launched against an enemy that has not attacked. Targets the part with the lowest HP. |
| γ2 Gamma | red Ryellow Yblue B | 1 | |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | |
| γ2 Gamma | red Ryellow Yblue B | 13 | Epiphyllum's Heart 3 Small Shield DMG Taken -15%. |
| γ2 Gamma | red Ryellow Yblue B | 16 | Epiphyllum's Heart 4 The Epiphyllum's Move no longer requires the Small Shield to activate. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Sniper Warfare 1 | When destroying a target, Re-ATK can be triggered, effective up to 2 times per turn. Unable to move before attacking. |
| 1 | Foul Play | When initiating combat, if the target's HP is full, Crit Rate +15%. |
| 5 | Virtual | |
| 7 | Spirit Blessing | If any Arm is destroyed, Dodge Rate +25%. |
| 9 | Range Suppression | When initiating combat, for every 1 tile from the target, DMG +5%, up to 20%. |
| 13 | Ambush | |
| 21 | Unhurt | When Legs are destroyed, Movement is not reduced. |
| 31 | Bloom | |
| 3 | Snap Judgment |
Signature weapons
Ads help keep this site running. If you don’t mind, allow ads on it in your ad blocker.