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Mary

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Mary (Mary Rodriguez) — SR pilot, role Raider (Assault). AP support, link up to 4.

Talents

Lead by Example rank 0–2

During an Active Attack or when triggering Link Attack, gain Improved Attack I before combat, up to 3 stacks, lasting for 1 turn.

Lead by Example rank 3–5 (enhanced)

During an Active Attack or when triggering a Link Attack, grant self Improved Attack I before combat, up to 3 stacks, lasting for 1 turn.
When applying buffs, the duration +1.

Build

Weapons

Minigun
Rockets

Any weapon of this type works.

Skill Sets

OrderSkillDescription
1st priority
Inspire
Command
AP 3 Transfers all buffs possessed to the selected ally, refreshes the buff durations, and restores 2 AP.
2nd priority
one of 2
Military Instructor
Passive
When triggering Link Attack, grant Improved Attack I to the ally leading this Link Attack after combat, up to 3 stacks, lasting for 1 turn.
or
Leader
Active
AP 4 Uses Heavy Machine Gun to attack a target, dealing 1.4x DMG. After combat, transfers all buffs possessed to a random ally within the adjacent (1 tile) area, and refreshes buff durations.
3rd priority
Flanking Firepower
Passive
When launching a Link Attack, DMG +15% and Hit Rate +10%.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
yellow Dodge
empty
  1. 1Perfect Position 1
  2. 4AP Optimization 3
  3. 7Adaptive Warfare 1
  4. 10Perfect Position 2
  5. 13Perfect Position 3
  6. 16Perfect Position 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
blue 6Critical
Lv. 6
blue 4Critical
Lv. 4
  1. 1The Devil Instructor 1
  2. 4AP Optimization 4
  3. 7Adaptive Warfare 2
  4. 10The Devil Instructor 2
  5. 13The Devil Instructor 3
  6. 16The Devil Instructor 4

More tips

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
CEC 2
Link Attack's effective times per turn +1.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yyellow Y1
CEC 3
Link Attack's damage multiplier is increased to 0.3.
β
Beta
red Ryellow Yyellow Y4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yyellow Y7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Perfect Position 1
Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Adaptive Warfare 1
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
γ1
Gamma
red Ryellow Yyellow Y10
Perfect Position 2
When in combat with a target at Ideal Range, Hit Rate +12%.
γ1
Gamma
red Ryellow Yyellow Y13
Perfect Position 3
When in combat with a target at Ideal Range, Crit Rate +12%.
γ1
Gamma
red Ryellow Yyellow Y16
Perfect Position 4
When in combat with a target at Ideal Range, final DMG +30%.
γ2
Gamma
red Rblue Bblue B1
The Devil Instructor 1
Link Attack's effective times per turn +1 again.
γ2
Gamma
red Rblue Bblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Rblue Bblue B7
Adaptive Warfare 2
If not moved before an Active Attack, Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking.
Effects similar to Re-ATK cannot be re-triggered.
γ2
Gamma
red Rblue Bblue B10
The Devil Instructor 2
When triggering Lead by Example, gain Improved Hit for up to 3 stacks, lasting for 1 turn.
γ2
Gamma
red Rblue Bblue B13
The Devil Instructor 3
Link Attack's effective times per turn +1 again.
γ2
Gamma
red Rblue Bblue B16
The Devil Instructor 4
Improved Attack and Improved Hit can stack up to 5 times.

Biocomputer

#SkillEffect
0
CEC 1
In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.
1
Military Instructor
When triggering Link Attack, grant Improved Attack I to the ally leading this Link Attack after combat, up to 3 stacks, lasting for 1 turn.
5
Flanking Firepower
When launching a Link Attack, DMG +15% and Hit Rate +10%.
7
Steady March
9
Continuation
When involved in a Link Attack, if any enemy's part is broken during this combat, restore 1 AP after combat.
13
Inspire
21
Full Coverage
When launching a Link Attack, Heavy Machine Gun Range +1.
31
Leader