Cosette
Updated:
Cosette (Cosette Cecil) — SSR pilot, role Fighter (Striker).
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Talents
Feather Of Tomorrow rank 0–2
When equipped with Chainsaw, gains 1 stack of Edge Momentum for each 1 tile moved, up to 5 stacks per action. Upon consuming Edge Momentum to trigger active skill Breakthrough, gains Razor Feather and triggers Re-ATK, allowing movement of 2 tiles before attacking. This effect can trigger 1 time per turn.
Feather Of Tomorrow rank 3–5 (enhanced)
When equipped with Chainsaw, gains 1 stack of Edge Momentum for each 1 tile moved, up to 5 stacks per action. Upon consuming Edge Momentum to trigger active skill Breakthrough, gains Razor Feather and triggers Re-ATK, allowing movement of 2 tiles before attacking. This effect can trigger 1 time per turn.
At the start of battle, gains 5 stacks of Edge Momentum and increases maximum stack limit by +5. For each 50 surplus power, DMG Dealt increases by +1%, up to 20%.
Tips
No build for this pilot yet.
Signature ST
The pilot’s own ST is the first pick. Below are its built-in modules.
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | Mobile Warfare 2 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yyellow Y | 1 | Mobile Warfare 3 Destroying the target can trigger Re-Act, allowing action with full movement distance. |
| β Beta | red Ryellow Yyellow Y | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yyellow Y | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 1 | Alacrity 1 During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy's attack, dealing 0.5x DMG. |
| γ1 Gamma | red Ryellow Yblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yblue B | 7 | |
| γ1 Gamma | red Ryellow Yblue B | 10 | Alacrity 2 Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%. |
| γ1 Gamma | red Ryellow Yblue B | 13 | Alacrity 3 Flurry Strike damage multiplier is increased to 0.75. |
| γ1 Gamma | red Ryellow Yblue B | 16 | Alacrity 4 When triggering Flurry Strike, prioritize hitting the part with the lowest HP. |
| γ2 Gamma | red Ryellow Yyellow Y | 1 | Heir Of Danube 1 Maximum Edge Momentum stacks gain per action increases to 8. Talent Re-ATK effect is upgraded to Re-Act. |
| γ2 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yyellow Y | 7 | Power Innovation 3 When destroying a target, additionally restores 1 AP after combat. Can trigger up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yyellow Y | 10 | Heir Of Danube 2 When actively attacking, if the target has no destroyed parts, ignores 25% target's Armor and Critical Hit chance increases by 10%. |
| γ2 Gamma | red Ryellow Yyellow Y | 13 | Heir Of Danube 3 Chainsaw Final DMG Dealt increases by 10%. When possessing 3 or more stacks of Razor Feather, Chainsaw Final DMG Dealt additionally increases by 15%. |
| γ2 Gamma | red Ryellow Yyellow Y | 16 | Heir Of Danube 4 When possessing 5 or more stacks of Edge Momentum, if AP is insufficient to cast any skill, can consume 5 stacks of Edge Momentum to pay for 1 AP cost. This effect can trigger 2 times per turn. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Mobile Warfare 1 | After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn. |
| 1 | Whirling Sweep | |
| 5 | Azure Blitz | |
| 7 | Raging Tide | |
| 9 | Radiant Cleave | |
| 13 | Sharpened Momentum | When actively attacking with Chainsaw, gains 1 stack of Edge Momentum. This effect can trigger 2 times per turn. |
| 21 | Mercenary Tempo | If Edge Momentum is at 6 stacks or more after an action, gains 1 AP. This effect can trigger 1 time per turn. |
| 31 | Rending Chain | When actively attacking, if Edge Momentum is at 8 stacks or more, inflicts Laceration to the primary target hit. |
| 3 | Tactical Compensation | After consuming Edge Momentum to trigger Breakthrough, Edge Momentum will not be reduced at the end of turn. |
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