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Cosette

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Cosette (Cosette Cecil) — SSR pilot, role Fighter (Striker).

Talents

Feather Of Tomorrow rank 0–2

When equipped with Chainsaw, gains 1 stack of Edge Momentum for each 1 tile moved, up to 5 stacks per action. Upon consuming Edge Momentum to trigger active skill Breakthrough, gains Razor Feather and triggers Re-ATK, allowing movement of 2 tiles before attacking. This effect can trigger 1 time per turn.

Feather Of Tomorrow rank 3–5 (enhanced)

When equipped with Chainsaw, gains 1 stack of Edge Momentum for each 1 tile moved, up to 5 stacks per action. Upon consuming Edge Momentum to trigger active skill Breakthrough, gains Razor Feather and triggers Re-ATK, allowing movement of 2 tiles before attacking. This effect can trigger 1 time per turn.
At the start of battle, gains 5 stacks of Edge Momentum and increases maximum stack limit by +5. For each 50 surplus power, DMG Dealt increases by +1%, up to 20%.

Tips

No build for this pilot yet.

Signature ST

The pilot’s own ST is the first pick. Below are its built-in modules.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Mobile Warfare 2
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yyellow Y1
Mobile Warfare 3
Destroying the target can trigger Re-Act, allowing action with full movement distance.
β
Beta
red Ryellow Yyellow Y4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yyellow Y7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B1
Alacrity 1
During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy's attack, dealing 0.5x DMG.
γ1
Gamma
red Ryellow Yblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yblue B7
Mobile Warfare 4
Re-ATK or Re-Act's effective times per turn +1.
γ1
Gamma
red Ryellow Yblue B10
Alacrity 2
Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.
γ1
Gamma
red Ryellow Yblue B13
Alacrity 3
Flurry Strike damage multiplier is increased to 0.75.
γ1
Gamma
red Ryellow Yblue B16
Alacrity 4
When triggering Flurry Strike, prioritize hitting the part with the lowest HP.
γ2
Gamma
red Ryellow Yyellow Y1
Heir Of Danube 1
Maximum Edge Momentum stacks gain per action increases to 8. Talent Re-ATK effect is upgraded to Re-Act.
γ2
Gamma
red Ryellow Yyellow Y4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yyellow Y7
Power Innovation 3
When destroying a target, additionally restores 1 AP after combat. Can trigger up to 2 times per turn.
γ2
Gamma
red Ryellow Yyellow Y10
Heir Of Danube 2
When actively attacking, if the target has no destroyed parts, ignores 25% target's Armor and Critical Hit chance increases by 10%.
γ2
Gamma
red Ryellow Yyellow Y13
Heir Of Danube 3
Chainsaw Final DMG Dealt increases by 10%. When possessing 3 or more stacks of Razor Feather, Chainsaw Final DMG Dealt additionally increases by 15%.
γ2
Gamma
red Ryellow Yyellow Y16
Heir Of Danube 4
When possessing 5 or more stacks of Edge Momentum, if AP is insufficient to cast any skill, can consume 5 stacks of Edge Momentum to pay for 1 AP cost. This effect can trigger 2 times per turn.

Biocomputer

#SkillEffect
0
Mobile Warfare 1
After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn.
1
Whirling Sweep
5
Azure Blitz
7
Raging Tide
9
Radiant Cleave
13
Sharpened Momentum
When actively attacking with Chainsaw, gains 1 stack of Edge Momentum. This effect can trigger 2 times per turn.
21
Mercenary Tempo
If Edge Momentum is at 6 stacks or more after an action, gains 1 AP. This effect can trigger 1 time per turn.
31
Rending Chain
When actively attacking, if Edge Momentum is at 8 stacks or more, inflicts Laceration to the primary target hit.
3
Tactical Compensation
After consuming Edge Momentum to trigger Breakthrough, Edge Momentum will not be reduced at the end of turn.