Catherine
Updated:
Catherine (Catherine Serrano) — SSR pilot, role Fighter (Striker). Fighter, Guts — immortal bait.
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Talents
Unto Death rank 3–5 (enhanced)
With a Polearm, if unable to retaliate in combat, Pursuit can trigger, allowing the unit to move 4 tiles toward the attacker after combat. If successful in reaching the target, cast Cleave, dealing 0.4x DMG. When triggering Pursuit, for every 1 tile moved, Dodge Rate +5%, up to 15%. This effect lasts until your next turn starts.
Build
Weapons
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority one of 2 | Unending Passive | When any part suffers overdamage, triggers Guts, locking at 1 HP. Each time Guts triggers, loses 2 AP. |
| or Malevolent Passive | When in combat with a target in a diagonal direction, Hit Rate +8% and Crit Rate +10%. | |
| 2nd priority | Bloodthirsty Passive | After dealing damage, restores HP to undestroyed parts after combat. Repair amount is equal to 25% of the damage dealt. |
| 3rd priority one of 2 | Pillage Active | AP 3 Uses Polearm to attack a target, dealing 1.7x DMG. After combat, repairs undestroyed parts, restoring HP equal to 40% of damage dealt. |
| or Disaster Raid Active | AP 4 Uses Polearm to attack a target 2 times, each time dealing 1.1x DMG. | |
| 4th priority | Chop Active | AP 2 Uses a Polearm to attack a target, dealing 1.6x DMG. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Alacrity 1 - 4
AP Optimization 3 - 7
Mobile Warfare 4 - 10
Alacrity 2 - 13
Alacrity 3 - 16
Alacrity 4
Lv. 6
Lv. 6
Lv. 4
- 1
The Ominous 1 - 4
AP Optimization 4 - 7
Power Innovation 3 - 10
The Ominous 2 - 13
The Ominous 3 - 16
The Ominous 4
Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | Mobile Warfare 2 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Rred Ryellow Y | 1 | Mobile Warfare 3 Destroying the target can trigger Re-Act, allowing action with full movement distance. |
| β Beta | red Rred Ryellow Y | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Rred Ryellow Y | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | yellow Yyellow Yblue B | 1 | Alacrity 1 During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy's attack, dealing 0.5x DMG. |
| γ1 Gamma | yellow Yyellow Yblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | yellow Yyellow Yblue B | 7 | |
| γ1 Gamma | yellow Yyellow Yblue B | 10 | Alacrity 2 Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%. |
| γ1 Gamma | yellow Yyellow Yblue B | 13 | Alacrity 3 Flurry Strike damage multiplier is increased to 0.75. |
| γ1 Gamma | yellow Yyellow Yblue B | 16 | Alacrity 4 When triggering Flurry Strike, prioritize hitting the part with the lowest HP. |
| γ2 Gamma | red Rblue Bblue B | 1 | The Ominous 1 Increases the movement distance of Pursuit to 4 tiles. |
| γ2 Gamma | red Rblue Bblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Rblue Bblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Rblue Bblue B | 10 | |
| γ2 Gamma | red Rblue Bblue B | 13 | The Ominous 3 When attacking with a Polearm, deals Collateral DMG to 1 additional part for 15% of the damage dealt. |
| γ2 Gamma | red Rblue Bblue B | 16 | The Ominous 4 Increases Collateral DMG multiplier to 40% of the damage dealt. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Mobile Warfare 1 | After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn. |
| 1 | Waltz | |
| 5 | Shadow of Nightmare | For each enemy within 2 adjacent tiles, gains Dodge Rate +4%, up to 12%. |
| 7 | Pillage | |
| 9 | Malevolent | When in combat with a target in a diagonal direction, Hit Rate +8% and Crit Rate +10%. |
| 13 | Unending | When any part suffers overdamage, triggers Guts, locking at 1 HP. Each time Guts triggers, loses 2 AP. |
| 21 | Bloodthirsty | After dealing damage, restores HP to undestroyed parts after combat. Repair amount is equal to 25% of the damage dealt. |
| 31 | Disaster Raid | |
| 3 | Chop |
Signature weapons
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