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Catherine

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Catherine (Catherine Serrano) — SSR pilot, role Fighter (Striker). Fighter, Guts — immortal bait.

Talents

Unto Death rank 0–2

With a Polearm, if unable to retaliate in combat, Pursuit can trigger, allowing the unit to move 3 tiles toward the attacker after combat. If successful in reaching the target, use the melee weapon to cast Cleave, dealing 0.4x DMG.

Unto Death rank 3–5 (enhanced)

With a Polearm, if unable to retaliate in combat, Pursuit can trigger, allowing the unit to move 4 tiles toward the attacker after combat. If successful in reaching the target, cast Cleave, dealing 0.4x DMG. When triggering Pursuit, for every 1 tile moved, Dodge Rate +5%, up to 15%. This effect lasts until your next turn starts.

Build

Skill Sets

OrderSkillDescription
1st priority
one of 2
Unending
Passive
When any part suffers overdamage, triggers Guts, locking at 1 HP. Each time Guts triggers, loses 2 AP.
or
Malevolent
Passive
When in combat with a target in a diagonal direction, Hit Rate +8% and Crit Rate +10%.
2nd priority
Bloodthirsty
Passive
After dealing damage, restores HP to undestroyed parts after combat. Repair amount is equal to 25% of the damage dealt.
3rd priority
one of 2
Pillage
Active
AP 3 Uses Polearm to attack a target, dealing 1.7x DMG. After combat, repairs undestroyed parts, restoring HP equal to 40% of damage dealt.
or
Disaster Raid
Active
AP 4 Uses Polearm to attack a target 2 times, each time dealing 1.1x DMG.
4th priority
Chop
Active
AP 2 Uses a Polearm to attack a target, dealing 1.6x DMG.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
yellow 6Dodge
Lv. 6
yellow 1Dodge
Lv. 1
blue Critical
empty
  1. 1Alacrity 1
  2. 4AP Optimization 3
  3. 7Mobile Warfare 4
  4. 10Alacrity 2
  5. 13Alacrity 3
  6. 16Alacrity 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
blue 6Critical
Lv. 6
blue 4Critical
Lv. 4
  1. 1The Ominous 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10The Ominous 2
  5. 13The Ominous 3
  6. 16The Ominous 4

Bionics: 0 This many Bionic Superconductors are worth spending on this pilot. It is a rare material that raises the γ1 and γ2 chip point cap through the biocomputer.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Mobile Warfare 2
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Rred Ryellow Y1
Mobile Warfare 3
Destroying the target can trigger Re-Act, allowing action with full movement distance.
β
Beta
red Rred Ryellow Y4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Rred Ryellow Y7
AP Optimization 2
AP Cap +1.
γ1
Gamma
yellow Yyellow Yblue B1
Alacrity 1
During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy's attack, dealing 0.5x DMG.
γ1
Gamma
yellow Yyellow Yblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
yellow Yyellow Yblue B7
Mobile Warfare 4
Re-ATK or Re-Act's effective times per turn +1.
γ1
Gamma
yellow Yyellow Yblue B10
Alacrity 2
Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.
γ1
Gamma
yellow Yyellow Yblue B13
Alacrity 3
Flurry Strike damage multiplier is increased to 0.75.
γ1
Gamma
yellow Yyellow Yblue B16
Alacrity 4
When triggering Flurry Strike, prioritize hitting the part with the lowest HP.
γ2
Gamma
red Rblue Bblue B1
The Ominous 1
Increases the movement distance of Pursuit to 4 tiles.
γ2
Gamma
red Rblue Bblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Rblue Bblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Rblue Bblue B10
The Ominous 2
When failing to move to the attacker's side with Pursuit, automatically searches for other targets within 1 adjacent tile to execute Cleave.
γ2
Gamma
red Rblue Bblue B13
The Ominous 3
When attacking with a Polearm, deals Collateral DMG to 1 additional part for 15% of the damage dealt.
γ2
Gamma
red Rblue Bblue B16
The Ominous 4
Increases Collateral DMG multiplier to 40% of the damage dealt.

Biocomputer

#SkillEffect
0
Mobile Warfare 1
After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn.
1
Waltz
5
Shadow of Nightmare
For each enemy within 2 adjacent tiles, gains Dodge Rate +4%, up to 12%.
7
Pillage
9
Malevolent
When in combat with a target in a diagonal direction, Hit Rate +8% and Crit Rate +10%.
13
Unending
When any part suffers overdamage, triggers Guts, locking at 1 HP. Each time Guts triggers, loses 2 AP.
21
Bloodthirsty
After dealing damage, restores HP to undestroyed parts after combat. Repair amount is equal to 25% of the damage dealt.
31
Disaster Raid
3
Chop

Signature weapons