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Lucia

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Lucia (Lucia Voight) — SR pilot, role Tactician (Launcher). Burning ground, for bosses.

Talents

Ammo Upgrade rank 0–2

After sortie, gain 2 stacks of SP Ammo I, up to 2 stacks. After an Active Attack with a Rail Gun, remove 1 stack.

Ammo Upgrade rank 3–5 (enhanced)

After sortie, gain 2 stacks of SP Ammo I, up to 2 stacks. After an Active Attack with a Rail Gun, remove 1 stack.
Whenever Your Turn starts, gain 1 stack of SP Ammo I.

Build

Weapons

Rail Gun
Shotgun
Light Shield

Any weapon of this type works.

Skill Sets

OrderSkillDescription
1st priority
The Group's Gift
Command
AP 4 Uses Rail Gun to attack all targets within a Line (1*5 tiles) area, dealing 1.1x AoE DMG. After combat, transforms tiles hit into Burning Terrain, lasting 2 turns.
2nd priority
Dash
Command
AP 1 Gain Movement UP and Crit Rate UP II, lasting for 1 turn. Can continue the action with the remaining movement.
3rd priority
one of 2
Power Optimization
Passive
During an Active Attack, if critical hits are landed, restore 1 AP after combat, effective 1 time per turn.
or
Repair Disabled Rail Gun
Command
AP 4 Uses Rail Gun to attack all targets within a Line (1*5 tiles) area, dealing 1.0x AoE DMG. After combat, it inflicts Repair Hindrance on affected targets, lasting 1 turn.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ17 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
yellow Dodge
empty
  1. 1Indiscriminate 1
  2. 4AP Optimization 3
  3. 7Strategic Bombing 4
  4. 10Indiscriminate 2
  5. 13Indiscriminate 3
  6. 16Indiscriminate 4
γ216 points → unlocked 6 of 6
red 6Attack
Lv. 6
yellow 6Dodge
Lv. 6
blue Critical
empty
  1. 1Middle Management 1
  2. 4AP Optimization 4
  3. 7Power Innovation 3
  4. 10Middle Management 2
  5. 13Middle Management 3
  6. 16Middle Management 4

The extra yellow chip does not fit γ2: in the game it has slots red, yellow, blue.

More tips

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yyellow Y1
Strategic Bombing 2
Tactical Weapon Magazine Capacity +1.
α
Alpha
red Ryellow Yyellow Y4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yyellow Y7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
Strategic Bombing 3
Tactical Weapons Reload CD -1.
β
Beta
red Ryellow Yblue B4
Power Innovation 2
AP Regen +1.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +2.
γ1
Gamma
red Ryellow Yyellow Y1
Indiscriminate 1
After the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%, effective up to 1 time per turn. Unable to move before attacking.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Strategic Bombing 4
When Auto Load is complete, restore 1 AP.
γ1
Gamma
red Ryellow Yyellow Y10
Indiscriminate 2
When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%.
γ1
Gamma
red Ryellow Yyellow Y13
Indiscriminate 3
When Re-ATK is triggered, allow continued moving with the remaining movement.
γ1
Gamma
red Ryellow Yyellow Y16
Indiscriminate 4
After triggering Re-ATK, it no longer reduces final damage.
γ2
Gamma
red Ryellow Yblue B1
Middle Management 1
After sortie, gain 3 stacks of SP Ammo, up to 3 stacks.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Ryellow Yblue B10
Middle Management 2
The SP Ammo effect provides additional Range +1.
γ2
Gamma
red Ryellow Yblue B13
Middle Management 3
The SP Ammo effect grants Crit DMG +15%.
γ2
Gamma
red Ryellow Yblue B16
Middle Management 4
When attacking with a Rail Gun, if a part is broken, deal Fixed DMG once for 0.35x DMG to enemies within a 1-tile range around the target after combat.

Biocomputer

#SkillEffect
0
Strategic Bombing 1
When a Tactical Weapon runs out of ammo, trigger Auto Load. This process takes 3 turns.
1
Overflow Scatter
5
Sabotage
During an Active Attack, deals an additional 20% DMG to the part with HP below 50%.
7
Dash
9
Power Optimization
During an Active Attack, if critical hits are landed, restore 1 AP after combat, effective 1 time per turn.
13
Repair Disabled Rail Gun
21
Interferents
If a part is broken during an attack, the target will lose 1 AP after combat.
31
The Group's Gift