Lucia
Updated:
Lucia (Lucia Voight) — SR pilot, role Tactician (Launcher). Burning ground, for bosses.
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Talents
Ammo Upgrade rank 0–2
After sortie, gain 2 stacks of SP Ammo I, up to 2 stacks. After an Active Attack with a Rail Gun, remove 1 stack.
Build
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority | The Group's Gift Command | AP 4 Uses Rail Gun to attack all targets within a Line (1*5 tiles) area, dealing 1.1x AoE DMG. After combat, transforms tiles hit into Burning Terrain, lasting 2 turns. |
| 2nd priority | Dash Command | AP 1 Gain Movement UP and Crit Rate UP II, lasting for 1 turn. Can continue the action with the remaining movement. |
| 3rd priority one of 2 | Power Optimization Passive | During an Active Attack, if critical hits are landed, restore 1 AP after combat, effective 1 time per turn. |
| or Repair Disabled Rail Gun Command | AP 4 Uses Rail Gun to attack all targets within a Line (1*5 tiles) area, dealing 1.0x AoE DMG. After combat, it inflicts Repair Hindrance on affected targets, lasting 1 turn. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 1
empty
- 1
Indiscriminate 1 - 4
AP Optimization 3 - 7
Strategic Bombing 4 - 10
Indiscriminate 2 - 13
Indiscriminate 3 - 16
Indiscriminate 4
Lv. 6
Lv. 6
empty
- 1
Middle Management 1 - 4
AP Optimization 4 - 7
Power Innovation 3 - 10
Middle Management 2 - 13
Middle Management 3 - 16
Middle Management 4
The extra yellow chip does not fit γ2: in the game it has slots red, yellow, blue.
More tips
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yyellow Y | 1 | Strategic Bombing 2 Tactical Weapon Magazine Capacity +1. |
| α Alpha | red Ryellow Yyellow Y | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yyellow Y | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | Strategic Bombing 3 Tactical Weapons Reload CD -1. |
| β Beta | red Ryellow Yblue B | 4 | Power Innovation 2 AP Regen +1. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +2. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Indiscriminate 1 After the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%, effective up to 1 time per turn. Unable to move before attacking. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | Strategic Bombing 4 When Auto Load is complete, restore 1 AP. |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | Indiscriminate 2 When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%. |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Indiscriminate 3 When Re-ATK is triggered, allow continued moving with the remaining movement. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Indiscriminate 4 After triggering Re-ATK, it no longer reduces final damage. |
| γ2 Gamma | red Ryellow Yblue B | 1 | Middle Management 1 After sortie, gain 3 stacks of SP Ammo, up to 3 stacks. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | |
| γ2 Gamma | red Ryellow Yblue B | 13 | |
| γ2 Gamma | red Ryellow Yblue B | 16 | Middle Management 4 When attacking with a Rail Gun, if a part is broken, deal Fixed DMG once for 0.35x DMG to enemies within a 1-tile range around the target after combat. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Strategic Bombing 1 | When a Tactical Weapon runs out of ammo, trigger Auto Load. This process takes 3 turns. |
| 1 | Overflow Scatter | |
| 5 | Sabotage | During an Active Attack, deals an additional 20% DMG to the part with HP below 50%. |
| 7 | Dash | |
| 9 | Power Optimization | During an Active Attack, if critical hits are landed, restore 1 AP after combat, effective 1 time per turn. |
| 13 | Repair Disabled Rail Gun | |
| 21 | Interferents | If a part is broken during an attack, the target will lose 1 AP after combat. |
| 31 | The Group's Gift |
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