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Arnold

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Arnold (Arnold Whiteread) — SR pilot, role Guardian (Defender).

Talents

Orator rank 0–2

When retaliating, inflict Attack Hindrance I on the target after combat, up to 2 stacks, lasting for 1 turn.

Orator rank 3–5 (enhanced)

When retaliating, inflict Attack Hindrance I on the target after combat, up to 2 stacks and lasting for 1 turn..
When inflicting debuffs, the duration +1.

Tips

There is no full build for this pilot. Below are tips from other guides.

Modules for the ST

See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Rblue Bblue B1
Entrenched 2
When performing Guard, DMG Taken -10%.
α
Alpha
red Rblue Bblue B4
Armor Specialization 1
DMG +20% on Retaliation.
α
Alpha
red Rblue Bblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yblue B1
Entrenched 3
Guard's effective times per turn +1.
β
Beta
red Ryellow Yblue B4
Armor Specialization 2
When performing Guard, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Rblue Bblue B1
Indestructible 1
When the Arm suffers overdamage, trigger Guts, locking to 1 HP, effective 1 time per battle.
γ1
Gamma
red Rblue Bblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Rblue Bblue B7
Adaptive Warfare 1
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
γ1
Gamma
red Rblue Bblue B10
Indestructible 2
The part that triggers Guts restores 35% of its HP after combat.
γ1
Gamma
red Rblue Bblue B13
Indestructible 3
Make Guts able to trigger again after 3 turns, with no effective time limit for each battle.
γ1
Gamma
red Rblue Bblue B16
Indestructible 4
When any part suffers overdamage, trigger Guts.
γ2
Gamma
red Ryellow Yblue B1
Doves Style 1
Attack Hindrance will also inflict Crit Rate -5%.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Entrenched 4
Guard can now be triggered an unlimited number of times per turn.
γ2
Gamma
red Ryellow Yblue B10
Doves Style 2
Attack Hindrance's Duration +1.
γ2
Gamma
red Ryellow Yblue B13
Doves Style 3
Now, Attack Hindrance is stackable, up to 3 stacks.
γ2
Gamma
red Ryellow Yblue B16
Doves Style 4
When Attack Hindrance reaches 3 stacks, also inflict Weapon Hindrance on the target, lasting for 1 turn.

Biocomputer

#SkillEffect
0
Entrenched 1
Trigger Guard to protect adjacent (1 tile) allies from Assault and Ranged attacks, effective up to 2 times per turn.
1
Condemnation
5
Resolve
When attacking a target that carries debuffs, DMG +15%.
7
Shelter
9
Multiple-refined
For every 10% reduction in self HP, DMG Taken -4%, up to 20%.
13
Unilateral Threat
21
Shrapnel Scattering
When a Large Shield is broken, enemies within the adjacent (2 tiles) area lose 2 AP, with a trigger interval of 3 turns.
31
Impeachment