Bella
Updated:
Bella (Berguzar Dulov) — SR pilot, role Sniper (Gunner).
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Talents
Shadow of Calamity rank 0–2
At the end of the action, if there are no enemies within the adjacent (2 tiles) area, grant self Stealth status, which lasts for 2 turns, with a trigger interval of 2 turns.
Shadow of Calamity rank 3–5 (enhanced)
At the end of the action, if there are no enemies within the adjacent (2 tiles) area, grant self Stealth I status, which lasts for 2 turns, with a trigger interval of 2 turns.
Crit DMG +10%.
Tips
There is no full build for this pilot. Below are tips from other guides.
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | yellow Yyellow Yblue B | 1 | Sniper Warfare 2 After breaking a part, trigger Re-ATK. |
| α Alpha | yellow Yyellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | yellow Yyellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Rred Rblue B | 1 | Sniper Warfare 3 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| β Beta | red Rred Rblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Rred Rblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Forbidden Zone 1 With a Ranged Weapon, launch Vigilant Shot before the enemy attack within range, dealing 0.35x DMG, effective up to 1 time per turn. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Forbidden Zone 3 Vigilant Shot's damage multiplier is increased to 0.5. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Forbidden Zone 4 Vigilant Shot is launched against an enemy that has not attacked. Targets the part with the lowest HP. |
| γ2 Gamma | red Rblue Bblue B | 1 | Pathfinder 1 The force removal range of Shadow of Calamity has been reduced to the adjacent (1 tile) area. |
| γ2 Gamma | red Rblue Bblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Rblue Bblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Rblue Bblue B | 10 | |
| γ2 Gamma | red Rblue Bblue B | 13 | |
| γ2 Gamma | red Rblue Bblue B | 16 | Pathfinder 4 Enable Shadow of Calamity to trigger again after 1 turn. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Sniper Warfare 1 | When destroying a target, Re-ATK can be triggered, effective up to 2 times per turn. Unable to move before attacking. |
| 1 | Concealer | When in Stealth status, Crit Rate +15%. |
| 5 | Dark Arrow | |
| 7 | Find Crack | For each damaged part on the target, Crit DMG +10%. |
| 9 | Excellent status | When self's HP is full, DMG +15%. |
| 13 | Guerrilla | |
| 21 | Emergency Evacuation | When taking damage, if there are no enemies within the adjacent (2 tiles) area, gain Stealth status after combat, with a trigger interval of 2 turns. |
| 31 | Breath Hold |
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