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Ana

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Ana (Anastasia Ebden) — SR pilot, role Guardian (Defender).

Talents

Frontline Tending rank 0–2

When receiving active repairs, the Repair AMT for the part with the lowest HP +50%, while the Repair AMT for other parts -10%.

Frontline Tending rank 3–5 (enhanced)

When receiving active repairs, the Repair AMT for the part with the lowest HP +50%, while the Repair AMT for other parts -10%.
After receiving active repairs, gain DMG Taken -5%, up to 3 stacks, lasting for 2 turns.

Tips

There is no full build for this pilot. Below are tips from other guides.

Modules for the ST

See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Entrenched 2
When performing Guard, DMG Taken -10%.
α
Alpha
red Ryellow Yblue B4
Armor Specialization 1
DMG +20% on Retaliation.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Ryellow Yyellow Y1
Entrenched 3
Guard's effective times per turn +1.
β
Beta
red Ryellow Yyellow Y4
Armor Specialization 2
When performing Guard, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Ryellow Yyellow Y7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Rblue Bblue B1
Indestructible 1
When the Arm suffers overdamage, trigger Guts, locking to 1 HP, effective 1 time per battle.
γ1
Gamma
red Rblue Bblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Rblue Bblue B7
Adaptive Warfare 1
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
γ1
Gamma
red Rblue Bblue B10
Indestructible 2
The part that triggers Guts restores 35% of its HP after combat.
γ1
Gamma
red Rblue Bblue B13
Indestructible 3
Make Guts able to trigger again after 3 turns, with no effective time limit for each battle.
γ1
Gamma
red Rblue Bblue B16
Indestructible 4
When any part suffers overdamage, trigger Guts.
γ2
Gamma
red Rblue Bblue B1
Hero 1
When receiving active repairs, the Repair AMT for the part with the lowest HP +30%.
γ2
Gamma
red Rblue Bblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Rblue Bblue B7
Entrenched 4
Guard can now be triggered an unlimited number of times per turn.
γ2
Gamma
red Rblue Bblue B10
Hero 2
After receiving active repairs, grant Passive Repair, effective 1 time, lasting for 1 turn.
γ2
Gamma
red Rblue Bblue B13
Hero 3
When receiving active repairs, 1 additional damaged part can be repaired.
γ2
Gamma
red Rblue Bblue B16
Hero 4
When receiving active repairs, all parts gain an additional effect of Repair AMT +20%.

Biocomputer

#SkillEffect
0
Entrenched 1
Trigger Guard to protect adjacent (1 tile) allies from Assault and Ranged attacks, effective up to 2 times per turn.
1
ODI System
5
Well Maintained
When gaining buffs, the duration +1.
7
Step Forward
9
Seeking Excellence
For every 1 buff carried, DMG Taken -5%, up to 15%.
13
Hard Contact
21
Targeted Repair
When receiving active repairs, Received Repair AMT +10%, and self gains immunity to the Repair Disabled effect.
31
Battlefield Fortress