Ana
Updated:
Ana (Anastasia Ebden) — SR pilot, role Guardian (Defender).
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Talents
Frontline Tending rank 0–2
When receiving active repairs, the Repair AMT for the part with the lowest HP +50%, while the Repair AMT for other parts -10%.
Frontline Tending rank 3–5 (enhanced)
When receiving active repairs, the Repair AMT for the part with the lowest HP +50%, while the Repair AMT for other parts -10%.
After receiving active repairs, gain DMG Taken -5%, up to 3 stacks, lasting for 2 turns.
Tips
There is no full build for this pilot. Below are tips from other guides.
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | |
| α Alpha | red Ryellow Yblue B | 4 | Armor Specialization 1 DMG +20% on Retaliation. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yyellow Y | 1 | |
| β Beta | red Ryellow Yyellow Y | 4 | Armor Specialization 2 When performing Guard, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Ryellow Yyellow Y | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Rblue Bblue B | 1 | Indestructible 1 When the Arm suffers overdamage, trigger Guts, locking to 1 HP, effective 1 time per battle. |
| γ1 Gamma | red Rblue Bblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Rblue Bblue B | 7 | Adaptive Warfare 1 At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved. |
| γ1 Gamma | red Rblue Bblue B | 10 | |
| γ1 Gamma | red Rblue Bblue B | 13 | Indestructible 3 Make Guts able to trigger again after 3 turns, with no effective time limit for each battle. |
| γ1 Gamma | red Rblue Bblue B | 16 | Indestructible 4 When any part suffers overdamage, trigger Guts. |
| γ2 Gamma | red Rblue Bblue B | 1 | Hero 1 When receiving active repairs, the Repair AMT for the part with the lowest HP +30%. |
| γ2 Gamma | red Rblue Bblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Rblue Bblue B | 7 | Entrenched 4 Guard can now be triggered an unlimited number of times per turn. |
| γ2 Gamma | red Rblue Bblue B | 10 | Hero 2 After receiving active repairs, grant Passive Repair, effective 1 time, lasting for 1 turn. |
| γ2 Gamma | red Rblue Bblue B | 13 | Hero 3 When receiving active repairs, 1 additional damaged part can be repaired. |
| γ2 Gamma | red Rblue Bblue B | 16 | Hero 4 When receiving active repairs, all parts gain an additional effect of Repair AMT +20%. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Entrenched 1 | Trigger Guard to protect adjacent (1 tile) allies from Assault and Ranged attacks, effective up to 2 times per turn. |
| 1 | ODI System | |
| 5 | Well Maintained | When gaining buffs, the duration +1. |
| 7 | Step Forward | |
| 9 | Seeking Excellence | For every 1 buff carried, DMG Taken -5%, up to 15%. |
| 13 | Hard Contact | |
| 21 | Targeted Repair | When receiving active repairs, Received Repair AMT +10%, and self gains immunity to the Repair Disabled effect. |
| 31 | Battlefield Fortress |
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