Hawkwood
Updated:
Hawkwood (Hawkwood Fastolf) — SR pilot, role Fighter (Striker).
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Talents
Dog Chasing Cars rank 0–2
With a Melee Weapon, if unable to retaliate in combat, Pursuit can be triggered, allowing the unit to move 2 tiles toward the attacker after combat. If successful in reaching the target, use the melee weapon to cast Pursuit Retaliation, dealing 0.6x DMG.
Dog Chasing Cars rank 3–5 (enhanced)
With a Melee Weapon, if unable to retaliate in combat, Pursuit can be triggered, allowing the unit to move 2 tiles toward the attacker after combat. If successful in reaching the target, use the melee weapon to cast Pursuit Retaliation, dealing 0.6x DMG.
If there are no allies within the adjacent (2 tiles) area, DMG Taken -15%.
Tips
There is no full build for this pilot. Below are tips from other guides.
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | Mobile Warfare 2 Upon triggering Re-ATK, allows movement of 2 tiles before attacking. |
| α Alpha | red Ryellow Yblue B | 4 | Power Innovation 1 AP Regen +1. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Rblue Bblue B | 1 | Mobile Warfare 3 Destroying the target can trigger Re-Act, allowing action with full movement distance. |
| β Beta | red Rblue Bblue B | 4 | Power Innovation 2 When breaking a part, restore 1 AP after combat, effective up to 1 time per turn. |
| β Beta | red Rblue Bblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 1 | Alacrity 1 During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG. |
| γ1 Gamma | red Ryellow Yyellow Y | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Ryellow Yyellow Y | 7 | |
| γ1 Gamma | red Ryellow Yyellow Y | 10 | Alacrity 2 Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%. |
| γ1 Gamma | red Ryellow Yyellow Y | 13 | Alacrity 3 Flurry Strike damage multiplier is increased to 0.75. |
| γ1 Gamma | red Ryellow Yyellow Y | 16 | Alacrity 4 When triggering Flurry Strike, prioritize hitting the part with the lowest HP. |
| γ2 Gamma | red Ryellow Yblue B | 1 | Rabid 1 The movement distance of Pursuit is increased to 3 tiles. |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Power Innovation 3 When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn. |
| γ2 Gamma | red Ryellow Yblue B | 10 | Rabid 2 The damage multiplier for Pursuit Retaliation is increased to 0.85. |
| γ2 Gamma | red Ryellow Yblue B | 13 | Rabid 3 If a move to the attacker's side with Pursuit fails, the system will automatically search for other targets within adjacent (1 tile) area to cast Pursuit Retaliation. |
| γ2 Gamma | red Ryellow Yblue B | 16 | Rabid 4 When triggering Pursuit Retaliation, target the part with the lowest HP. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | Mobile Warfare 1 | After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn. |
| 1 | Perseverance | After taking damage, grant Bide to self, up to 3 stacks, lasting for 1 turn. |
| 5 | Morale Rise | For every 10% reduction in self HP, DMG +3%, up to 15%. |
| 7 | Time to Hunt | |
| 9 | Last Stand | When any part suffers overdamage, trigger Guts, locking to 1 HP, with a trigger interval of 3 turns. |
| 13 | Bola Strike | |
| 21 | Desprate Beast | During an Active Attack in combat, for each enemy ST within the adjacent (2 tiles) area, gain DMG +5%, up to 15%. |
| 31 | Ruthless Hunt |
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