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Hawkwood

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Hawkwood (Hawkwood Fastolf) — SR pilot, role Fighter (Striker).

Talents

Dog Chasing Cars rank 0–2

With a Melee Weapon, if unable to retaliate in combat, Pursuit can be triggered, allowing the unit to move 2 tiles toward the attacker after combat. If successful in reaching the target, use the melee weapon to cast Pursuit Retaliation, dealing 0.6x DMG.

Dog Chasing Cars rank 3–5 (enhanced)

With a Melee Weapon, if unable to retaliate in combat, Pursuit can be triggered, allowing the unit to move 2 tiles toward the attacker after combat. If successful in reaching the target, use the melee weapon to cast Pursuit Retaliation, dealing 0.6x DMG.
If there are no allies within the adjacent (2 tiles) area, DMG Taken -15%.

Tips

There is no full build for this pilot. Below are tips from other guides.

Modules for the ST

See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
Mobile Warfare 2
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Rblue Bblue B1
Mobile Warfare 3
Destroying the target can trigger Re-Act, allowing action with full movement distance.
β
Beta
red Rblue Bblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Rblue Bblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Alacrity 1
During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Mobile Warfare 4
Re-ATK or Re-Act's effective times per turn +1.
γ1
Gamma
red Ryellow Yyellow Y10
Alacrity 2
Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.
γ1
Gamma
red Ryellow Yyellow Y13
Alacrity 3
Flurry Strike damage multiplier is increased to 0.75.
γ1
Gamma
red Ryellow Yyellow Y16
Alacrity 4
When triggering Flurry Strike, prioritize hitting the part with the lowest HP.
γ2
Gamma
red Ryellow Yblue B1
Rabid 1
The movement distance of Pursuit is increased to 3 tiles.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Power Innovation 3
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.
γ2
Gamma
red Ryellow Yblue B10
Rabid 2
The damage multiplier for Pursuit Retaliation is increased to 0.85.
γ2
Gamma
red Ryellow Yblue B13
Rabid 3
If a move to the attacker's side with Pursuit fails, the system will automatically search for other targets within adjacent (1 tile) area to cast Pursuit Retaliation.
γ2
Gamma
red Ryellow Yblue B16
Rabid 4
When triggering Pursuit Retaliation, target the part with the lowest HP.

Biocomputer

#SkillEffect
0
Mobile Warfare 1
After breaking a part, Re-ATK can be triggered. Unable to move before the attack, and this can be effective up to 2 times per turn.
1
Perseverance
After taking damage, grant Bide to self, up to 3 stacks, lasting for 1 turn.
5
Morale Rise
For every 10% reduction in self HP, DMG +3%, up to 15%.
7
Time to Hunt
9
Last Stand
When any part suffers overdamage, trigger Guts, locking to 1 HP, with a trigger interval of 3 turns.
13
Bola Strike
21
Desprate Beast
During an Active Attack in combat, for each enemy ST within the adjacent (2 tiles) area, gain DMG +5%, up to 15%.
31
Ruthless Hunt