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Harvey

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Harvey (Harvey Lynch) — SR pilot, role Raider (Assault).

Talents

Cross Fire rank 0–2

When attacking with a Shotgun, gain Machine Gun Normal Attack AP Cost -1 after combat. When attacking with a Machine Gun, gain Shotgun Normal Attack AP Cost -1 after combat. This is effective 1 time per turn.

Cross Fire rank 3–5 (enhanced)

When attacking with a Shotgun, gain Machine Gun Normal Attack AP Cost -1 after combat. When attacking with a Machine Gun, gain Shotgun Normal Attack AP Cost -1 after combat. This is effective 1 time per turn.
During an Active Attack in combat, DMG Taken -10%.

Tips

No build for this pilot yet.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
CEC 2
Link Attack's effective times per turn +1.
α
Alpha
red Ryellow Yblue B4
Power Innovation 1
AP Regen +1.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Rblue Bblue B1
CEC 3
Link Attack's damage multiplier is increased to 0.3.
β
Beta
red Rblue Bblue B4
Power Innovation 2
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
β
Beta
red Rblue Bblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y1
Perfect Position 1
Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.
γ1
Gamma
red Ryellow Yyellow Y4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Ryellow Yyellow Y7
Adaptive Warfare 1
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
γ1
Gamma
red Ryellow Yyellow Y10
Perfect Position 2
When in combat with a target at Ideal Range, Hit Rate +12%.
γ1
Gamma
red Ryellow Yyellow Y13
Perfect Position 3
When in combat with a target at Ideal Range, Crit Rate +12%.
γ1
Gamma
red Ryellow Yyellow Y16
Perfect Position 4
When in combat with a target at Ideal Range, final DMG +30%.
γ2
Gamma
red Ryellow Yyellow Y1
Salty Dog 1
The damage multiplier for Normal Attacks from Shotguns and Machine Guns has been increased to 1.1.
γ2
Gamma
red Ryellow Yyellow Y4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yyellow Y7
Adaptive Warfare 2
If not moved before an Active Attack, Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking.
Effects similar to Re-ATK cannot be re-triggered.
γ2
Gamma
red Ryellow Yyellow Y10
Salty Dog 2
The effective times per turn of the AP Cost Down effect provided by Cross Fire are increased by 1.
γ2
Gamma
red Ryellow Yyellow Y13
Salty Dog 3
When gaining buffs, the duration +1.
γ2
Gamma
red Ryellow Yyellow Y16
Salty Dog 4
The effect of reducing AP Cost from Cross Fire will now apply to all attacks, not just Normal Attacks.

Biocomputer

#SkillEffect
0
CEC 1
In cooperation with allies, use Assault Weapons to launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.
1
Boarding Scatter
5
Ramp Fast Fire
7
Upwind
When attacking with a Shotgun, DMG Dealt +15% to parts with HP below 50%.
9
Downwind
When attacking with a Machine Gun, DMG Dealt +15% to parts with HP above 50%.
13
Downwind Blow
21
Heroism
If a part is broken in combat, restore 1 AP after combat, effective up to 1 time per turn.
31
Bullets Pouring in