Gareth
Updated:
Gareth (Gareth Clayton) — SR pilot, role Machinist (Mechanic). Machinist, AP support.
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Talents
Steady Hand rank 0–2
After performing active repairs, grant Armor Care I to the target, effective for 1 time and lasting for 2 turns.
Steady Hand rank 3–5 (enhanced)
After performing active repairs, grant Armor Care I to the target, effective for 1 time and lasting for 2 turns.
When applying buffs, the duration +1.
Build
Weapons
Any weapon of this type works.
Backpack
Skill Sets
| Order | Skill | Description |
|---|---|---|
| 1st priority one of 2 | Renovate Command | AP 4 Restore HP for all parts of a ST. The repair amount is 2.0x the Manipulator's Repair AMT and can repair 1 damaged part. The target also gains 2 AP. |
| or Full Maintenance Command | AP 5 Restore the HP of all allies within a Cross (1 tile) area. The repair amount is 1.3x the Manipulator's Repair AMT. It can repair 1 damaged part. Additionally, all affected allies gain 1 AP. | |
| 2nd priority | Fire Control Calibration Command | AP 2 Grant DMG UP II to all allies within a Diamond (2 tiles) area, lasting for 2 turns. |
| 3rd priority | Regulated Repair Command | AP 2 Restores HP equal to 2.0x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. |
Neural Drive chips γ1, γ2
Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.
Lv. 6
Lv. 6
Lv. 4
- 1
Emergency Repair 1 - 4
AP Optimization 3 - 7
Flexible Repair - 10
Emergency Repair 2 - 13
Emergency Repair 3 - 16
Emergency Repair 4
Lv. 6
Lv. 1
empty
- 1
Craftsman 1 - 4
AP Optimization 4 - 7
Part Maintenance 3 - 10
Craftsman 2 - 13
Craftsman 3 - 16
Craftsman 4
More tips
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | |
| α Alpha | red Ryellow Yblue B | 4 | Part Maintenance 1 After performing active repairs, dispel 1 debuff. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Rblue Bblue B | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | red Rblue Bblue B | 4 | Part Maintenance 2 AP Regen +1. |
| β Beta | red Rblue Bblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ1 Gamma | red Rblue Bblue B | 1 | Emergency Repair 1 At the end of the action, randomly select a single adjacent (1 tile) ally to perform Passive Repair. The repair amount is 0.6x the Manipulator's Repair AMT and cannot repair damaged parts. |
| γ1 Gamma | red Rblue Bblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ1 Gamma | red Rblue Bblue B | 7 | Flexible Repair After performing active repairs, an additional 2 tiles can be moved. |
| γ1 Gamma | red Rblue Bblue B | 10 | Emergency Repair 2 Passive Repair selects targets within the adjacent (2 tiles) area. |
| γ1 Gamma | red Rblue Bblue B | 13 | Emergency Repair 3 Passive Repair's Repair AMT is now 1x that of the Manipulator. |
| γ1 Gamma | red Rblue Bblue B | 16 | Emergency Repair 4 The number of targets that Passive Repair can repair increases by 1. |
| γ2 Gamma | red Ryellow Yblue B | 1 | |
| γ2 Gamma | red Ryellow Yblue B | 4 | AP Optimization 4 AP Cap +1. |
| γ2 Gamma | red Ryellow Yblue B | 7 | Part Maintenance 3 Each turn, the AP Cost of the 1st repair skill decreases by 1, with a minimum cost of 1 AP. |
| γ2 Gamma | red Ryellow Yblue B | 10 | Craftsman 2 Enable Armor Care to last until it takes effect. |
| γ2 Gamma | red Ryellow Yblue B | 13 | |
| γ2 Gamma | red Ryellow Yblue B | 16 | Craftsman 4 Armor Care will be effective for 2 times. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 1 | Fire Control Calibration | |
| 5 | Bulletproof Coating | When self's HP is higher than 80%, DMG Taken -20%. |
| 7 | Cross Repair | |
| 9 | Repair Mastery | After performing active repairs, if the target's HP% is below 50%, Repair AMT +20%. |
| 13 | Renovate | |
| 21 | Emergency Handling | When performing active repairs, Repair AMT -20% but can additionally repair 1 damaged part. |
| 31 | Full Maintenance | |
| 3 | Regulated Repair |
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