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Gareth

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Gareth (Gareth Clayton) — SR pilot, role Machinist (Mechanic). Machinist, AP support.

Talents

Steady Hand rank 0–2

After performing active repairs, grant Armor Care I to the target, effective for 1 time and lasting for 2 turns.

Steady Hand rank 3–5 (enhanced)

After performing active repairs, grant Armor Care I to the target, effective for 1 time and lasting for 2 turns.
When applying buffs, the duration +1.

Build

Weapons

Light Rifle
Light Shield

Any weapon of this type works.

Skill Sets

OrderSkillDescription
1st priority
one of 2
Renovate
Command
AP 4 Restore HP for all parts of a ST. The repair amount is 2.0x the Manipulator's Repair AMT and can repair 1 damaged part. The target also gains 2 AP.
or
Full Maintenance
Command
AP 5 Restore the HP of all allies within a Cross (1 tile) area. The repair amount is 1.3x the Manipulator's Repair AMT. It can repair 1 damaged part. Additionally, all affected allies gain 1 AP.
2nd priority
Fire Control Calibration
Command
AP 2 Grant DMG UP II to all allies within a Diamond (2 tiles) area, lasting for 2 turns.
3rd priority
Regulated Repair
Command
AP 2 Restores HP equal to 2.0x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part.

Neural Drive chips γ1, γ2

Which chip goes in which slot: slot colour and type, the number is the chip level (dashed: leave the slot empty). The level sum unlocks the section’s effects at the shown thresholds: unlocked ones are highlighted, hover for the effect text.

γ116 points → unlocked 6 of 6
red 6Attack
Lv. 6
blue 6Critical
Lv. 6
blue 4Critical
Lv. 4
  1. 1Emergency Repair 1
  2. 4AP Optimization 3
  3. 7Flexible Repair
  4. 10Emergency Repair 2
  5. 13Emergency Repair 3
  6. 16Emergency Repair 4
γ27 points → unlocked 3 of 6
red 6Attack
Lv. 6
yellow 1Dodge
Lv. 1
blue Critical
empty
  1. 1Craftsman 1
  2. 4AP Optimization 4
  3. 7Part Maintenance 3
  4. 10Craftsman 2
  5. 13Craftsman 3
  6. 16Craftsman 4

More tips

Modules for the ST

See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.

Neural Drive

Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.

SectionSlotsMin. pointsEffect
α
Alpha
red Ryellow Yblue B1
CEC 2
Link Attack's effective times per turn +1.
α
Alpha
red Ryellow Yblue B4
Part Maintenance 1
After performing active repairs, dispel 1 debuff.
α
Alpha
red Ryellow Yblue B7
AP Optimization 1
Initial AP +1.
β
Beta
red Rblue Bblue B1
CEC 3
Link Attack's damage multiplier is increased to 0.3.
β
Beta
red Rblue Bblue B4
Part Maintenance 2
AP Regen +1.
β
Beta
red Rblue Bblue B7
AP Optimization 2
AP Cap +1.
γ1
Gamma
red Rblue Bblue B1
Emergency Repair 1
At the end of the action, randomly select a single adjacent (1 tile) ally to perform Passive Repair. The repair amount is 0.6x the Manipulator's Repair AMT and cannot repair damaged parts.
γ1
Gamma
red Rblue Bblue B4
AP Optimization 3
AP Cap +1.
γ1
Gamma
red Rblue Bblue B7
Flexible Repair
After performing active repairs, an additional 2 tiles can be moved.
γ1
Gamma
red Rblue Bblue B10
Emergency Repair 2
Passive Repair selects targets within the adjacent (2 tiles) area.
γ1
Gamma
red Rblue Bblue B13
Emergency Repair 3
Passive Repair's Repair AMT is now 1x that of the Manipulator.
γ1
Gamma
red Rblue Bblue B16
Emergency Repair 4
The number of targets that Passive Repair can repair increases by 1.
γ2
Gamma
red Ryellow Yblue B1
Craftsman 1
Armor Care has a 20% chance not to consume any stacks when it takes effect.
γ2
Gamma
red Ryellow Yblue B4
AP Optimization 4
AP Cap +1.
γ2
Gamma
red Ryellow Yblue B7
Part Maintenance 3
Each turn, the AP Cost of the 1st repair skill decreases by 1, with a minimum cost of 1 AP.
γ2
Gamma
red Ryellow Yblue B10
Craftsman 2
Enable Armor Care to last until it takes effect.
γ2
Gamma
red Ryellow Yblue B13
Craftsman 3
Enhance Armor Care to reduce the DMG Taken effect it provides by 20%.
γ2
Gamma
red Ryellow Yblue B16
Craftsman 4
Armor Care will be effective for 2 times.

Biocomputer

#SkillEffect
0
CEC 1
In cooperation with allies, launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn.
1
Fire Control Calibration
5
Bulletproof Coating
When self's HP is higher than 80%, DMG Taken -20%.
7
Cross Repair
9
Repair Mastery
After performing active repairs, if the target's HP% is below 50%, Repair AMT +20%.
13
Renovate
21
Emergency Handling
When performing active repairs, Repair AMT -20% but can additionally repair 1 damaged part.
31
Full Maintenance
3
Regulated Repair