Medusa MKII
Updated:
Medusa MKII — medium SSR ST.
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Parts
| Part | Weight | HP | Armor | Hit | Dodge | Crit RES |
|---|---|---|---|---|---|---|
| Body | 295 | 12,706 | 706 | — | — | 4,472 |
| Left arm | 160 | 6,088 | 470 | 1,794 | — | — |
| Right arm | 160 | 6,088 | 470 | 1,794 | — | — |
| Legs | 220 | 9,036 | 470 | — | 3,885 | — |
Built-in modules
Asynchronous Sensor Lv. 4
DMG Dealt increases by 15%. When the target is more than 2 tiles away, DMG Dealt additionally increases by 5% for each 1 tile further away, up to 20%.
Crit DMG Mod Lv. 4
Crit DMG +10%.
Annihilation Module Lv. 8
Critical Hit chance increases by 12%. When actively attacking, Critical Hit chance additionally increases by 3% for each 1 target within skill range, up to a maximum of 12%.
If Critical Hit chance exceeds 50%, Critical Hit DMG increases by 1% for each 1% of Critical Hit chance above the threshold, up to +15%. If an active attack scores a Critical Hit on 2 or more targets, gains 1 AP. This effect can trigger 1 time per turn.
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