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Rainbow chips

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Which gold chips to keep and which Rainbow chips to take: main attribute and extra effects of red, yellow and blue chips, with γ1 and γ2 examples.

Which gold red chips to keep

Keep only: L-3, B-3, Y-6 and Y-5.

PurposeWhich chips
Main Attribute and OverclockingChips of every type (example: a Melee Y-6 chip).
Extra Effect and OverclockingAny chips; examples below.

Extra effect examples (Melee Y-6)

ChipExtra Effect
Ranged+150When piloting Light, Light ST Dodge +51.
Light ST Defense+150Melee grants Melee Crit +59.
Mechanics+150Melee grants Melee Crit +63.

Which gold yellow chips to keep

Keep: L-1, L-2, L-3; B-1, B-2, B-3; Y-1, Y-4, Y-5, Y-6.

PurposeWhich chips
Main Attribute and OverclockingChips of every type (example: an Assault Pilot Y-6 chip).
Extra Effect and OverclockingAny chips; examples below.

Extra effect examples (Assault Pilot Y-6)

ChipExtra Effect
Melee Hit+150Assault grants Assault +70.
Assault Hit+150Assault grants Assault +70.
Ranged Crit+150When piloting Light, Light ST Dodge +51.

Which gold blue chips to keep

Keep: L-1, L-2, L-3; B-1, B-2, B-3; Y-1, Y-4, Y-5, Y-6.

PurposeWhich chips
Main Attribute and OverclockingChips of every type (example: a Sniper Pilot Y-6 chip).
Extra Effect and OverclockingAny chips; examples below.

Extra effect examples (Sniper Pilot Y-6)

ChipExtra Effect
Heavy ST Crit RES+115Ranged grants Ranged +43.
Medium ST Crit DMG RES+130Ranged grants Ranged +66.
Light ST Dodge+150Ranged grants Ranged Crit +45.

Rainbow red chips: main attribute and extra effects

Main attribute (one of five): Melee, Assault, Ranged, Tactical or Mechanics. A chip also has two extra effects, Defensive and Hit or Crit, and a hidden slot (“?”). Worth keeping: chips whose extra effect is in bold below.

Extra effectPossible lines (bold = recommended)
DefensiveWhen piloting Light ST, Crit RES +
When piloting Light ST, Crit DMG RES+
When piloting Light ST, Dodge +
When piloting Medium ST, Crit RES +
When piloting Medium ST, Crit DMG RES+
When piloting Medium ST, Dodge +
When piloting Heavy ST, Crit RES+
When piloting Heavy ST, Crit DMG RES +
Hit or CritMelee grants Melee Hits +
Melee grants Melee Crit +
Assault grants Assault Hits +
Assault grants Assault Crit +
Ranged grants Ranged Hits +
Ranged grants Ranged Crit +
Tactical grants Tactical Hits +
Tactical grants Tactical Crit +

Rainbow yellow chips: main attribute and extra effects

Main attribute (one of eight): Hit or Crit for Melee, Assault, Ranged or Tactical; the best are Tactical Hit and all four Crit attributes. A chip also has two extra effects, Offensive and Defensive, and a hidden slot (“?”). Worth keeping: chips whose extra effect is in bold below.

Extra effectPossible lines (bold = recommended)
OffensiveMelee grants Melee +
Assault grants Assault +
Ranged grants Ranged +
Tactical grants Tactical +
Manipulator grants Mechanist +
When piloting Light ST, Defense +
When piloting Medium ST, Defense +
When piloting Heavy ST, Defense +
DefensiveWhen piloting Light ST, Crit RES +
When piloting Light ST, Crit DMG RES+
When piloting Light ST, Dodge +
When piloting Medium ST, Crit RES +
When piloting Medium ST, Crit DMG RES+
When piloting Medium ST, Dodge +
When piloting Heavy ST, Crit RES+
When piloting Heavy ST, Crit DMG RES +

Rainbow blue chips: main attribute and extra effects

Main attribute (one of eight): Crit RES for Light, Medium or Heavy ST; Crit DMG RES for Light, Medium or Heavy ST; Dodge for Light or Medium ST. The best are all Crit DMG RES and Dodge attributes. A chip also has two extra effects, Offensive and Hit or Crit, and a hidden slot (“?”). Worth keeping: chips whose extra effect is in bold below.

Extra effectPossible lines (bold = recommended)
OffensiveMelee grants Melee +
Assault grants Assault +
Ranged grants Ranged +
Tactical grants Tactical +
Manipulator grants Mechanist +
When piloting Light ST, Defense +
When piloting Medium ST, Defense +
When piloting Heavy ST, Defense +
Hit or CritMelee grants Melee Hits +
Melee grants Melee Crit +
Assault grants Assault Hits +
Assault grants Assault Crit +
Ranged grants Ranged Hits +
Ranged grants Ranged Crit +
Tactical grants Tactical Hits +
Tactical grants Tactical Crit +

Example: swapping chips in γ1 (before → after)

Neural Drive section γ1: the red Ranged chip goes from Y-5 to Y-6, the yellow Ranged Crit chip Y-1 stays, the blue Light ST Dodge chip Y-1 comes out and its slot stays empty.

ChipBeforeAfter
Red, RangedY-5Y-6
Yellow, Ranged CritY-1Y-1
Blue, Light ST DodgeY-1empty

γ2 at level 6 with three chips

Neural Drive section γ2 at level 6 with these chips:

ChipLabel
Red, RangedY-6
Yellow, Ranged CritY-5
Blue, Light ST DodgeY-5