Chloe
Updated:
Chloe (Chloe Schmidt) — R pilot, role Machinist (Mechanic).
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Talents
Field Doctor rank 0–2
When performing active repairs, Repair AMT +8%.
Field Doctor rank 3–5 (enhanced)
When performing active repairs, Repair AMT +10%.
Tips
There is no full build for this pilot. Below are tips from other guides.
Modules for the ST
See “Best modules for ST”. “Modules from ST” is the signature module taken from another ST.
Neural Drive
Slots: R red, Y yellow, B blue. An effect turns on when the chip levels in the section add up to the min. points.
| Section | Slots | Min. points | Effect |
|---|---|---|---|
| α Alpha | red Ryellow Yblue B | 1 | |
| α Alpha | red Ryellow Yblue B | 4 | Part Maintenance 1 After performing active repairs, dispel 1 debuff. |
| α Alpha | red Ryellow Yblue B | 7 | AP Optimization 1 Initial AP +1. |
| β Beta | red Ryellow Yblue B | 1 | CEC 3 Link Attack's damage multiplier is increased to 0.3. |
| β Beta | red Ryellow Yblue B | 4 | Part Maintenance 2 AP Regen +1. |
| β Beta | red Ryellow Yblue B | 7 | AP Optimization 2 AP Cap +1. |
| γ Gamma | red Rblue Bblue B | 1 | Emergency Repair 1 At the end of the action, randomly select a single adjacent (1 tile) ally to perform Passive Repair. The repair amount is 0.6x the Manipulator's Repair AMT and cannot repair damaged parts. |
| γ Gamma | red Rblue Bblue B | 4 | AP Optimization 3 AP Cap +1. |
| γ Gamma | red Rblue Bblue B | 7 | Flexible Repair After performing active repairs, an additional 2 tiles can be moved. |
| γ Gamma | red Rblue Bblue B | 10 | Emergency Repair 2 Passive Repair selects targets within the adjacent (2 tiles) area. |
| γ Gamma | red Rblue Bblue B | 13 | Emergency Repair 3 Passive Repair's Repair AMT is now 1x that of the Manipulator. |
| γ Gamma | red Rblue Bblue B | 16 | Emergency Repair 4 The number of targets that Passive Repair can repair increases by 1. |
Biocomputer
| # | Skill | Effect |
|---|---|---|
| 0 | CEC 1 | In cooperation with allies, launch a Link Attack against the target, dealing 0.2x DMG, effective up to 1 time per turn. |
| 1 | Armor Tending | After performing active repairs, grant Armor Down Immunity and DMG Taken Immunity to the target, lasting for 2 turns. |
| 5 | Cross Repair | |
| 7 | Firearm Tending | After performing active repairs, grant DMG Down Immunity and Hit Down Immunity to the target, lasting for 2 turns. |
| 9 | First Aid | When performing active repairs, if the target's HP is below 30%, Repair AMT +15%. |
| 13 | Intensive Repair | |
| 3 | Regulated Repair |
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